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GameMaster.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameMaster : MonoBehaviour {
public int boxNum;
public float nowTime;
public Text resultMessage;
[SerializeField] private Score score; <= ¤³¤ì¤òÄɲ乤ë
(ÃæÎ¬)
void StageClear(string resultMessage)
{
¡¡¡¡¡¡¡¡score.Save(); <= ¤³¤ì¤òÄɲ乤ë // Score¤ÎSave¥á¥½¥Ã¥É¤ò¸Æ¤Ó½Ð¤¹
¡¡¡¡¡¡¡¡DataSender.resultMessage = resultMessage; // ¼õ¤±¼è¤Ã¤¿°ú¿ô¤òÊÑ¿ô¤Ë³ÊǼ¤¹¤ë
resultMessageText.text = DataSender.resultMessage;¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ // ²èÌ̤˥¯¥ê¥¢¾õÂÖ¤òɽ¼¨¤¹¤ë¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡
FindObjectOfType<LevelManager>().LevelUp(); // LevelManager¤ÎLevelUp¥á¥½¥Ã¥É¤ò¸Æ¤Ó½Ð¤¹
}
public void GameOver(string resultMessage)
{
score.Save(); <= ¤³¤ì¤òÄɲ乤ë // Score¤ÎSave¥á¥½¥Ã¥É¤ò¸Æ¤Ó½Ð¤¹
DataSender.resultMessage = resultMessage;
SceneManager.LoadScene("Result");
}
}
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