ºÇ½ª¹¹¿·¡§
orika_ex_miyako 2023ǯ03·î01Æü(¿å) 12:45:49ÍúÎò
¡¡C# ¥×¥í¥°¥é¥ß¥ó¥°¸À¸ì¤Ë¤Ï¡¢ÃÍ·¿¤È»²¾È·¿¤Î 2 ¼ïÎà¤Î¥Ç¡¼¥¿·¿¤¬¤¢¤ê¤Þ¤¹¡£
»²¹Í¥µ¥¤¥È
MicroSoft
ÃÍ·¿
MicroSoft
»²¾È·¿
¡¡ÃÍ·¿¤Ï¡¢Ãͤò¥á¥â¥ê¤ËľÀܳÊǼ¤¹¤ë¥Ç¡¼¥¿·¿¤Ç¤¹¡£¤½¤ì¤é¤Ïñ½ã¤Ç¼«¸Ê´°·ë·¿¤Ç¤¢¤ê¡¢ÄɲäΥݥ¤¥ó¥¿¡¼¤ä»²¾È¤òɬÍפȤ»¤º¤Ë¤½¤ì¤é¤ÎÃͤËľÀÜ¥¢¥¯¥»¥¹¤Ç¤¤Þ¤¹¡£
C# ¤ÎÃͤη¿¤ÎÎã¤Ï¼¡¤Î¤È¤ª¤ê¤Ç¤¹¡£
¿ôÃÍ·¿: int¡¢long¡¢float¡¢double¡¢decimal¡¢byte¡¢short¡¢¤ª¤è¤Ó ushort¡£
¥Ö¡¼¥ë·¿: bool
ʸ»ú¥¿¥¤¥×: char
¹½Â¤ÂÎ:¹½Â¤ÂÎ
Ä̾ÃÍ·¿¤Ï¥µ¥¤¥º¤¬¾®¤µ¤¯¡¢¥¹¥¿¥Ã¥¯¤Ë³ÊǼ¤µ¤ì¤Þ¤¹¡£ÃÍ·¿¤ÎÊÑ¿ô¤òºîÀ®¤¹¤ë¤È¡¢ÊÑ¿ô¤ÏÃͤòľÀܳÊǼ¤·¤Þ¤¹¡£
int num = 5;¾åµ¤ÎÎã¤Ç¤Ï¡¢ÃÍ 5 ¤¬ÊÑ¿ô¡Önum¡×¤ËľÀܳÊǼ¤µ¤ì¤Þ¤¹¡£
¡¡°ìÊý¡¢»²¾È·¿¤ÏÃͤò¥á¥â¥ê¤ËľÀÜÊݸ¤·¤Þ¤»¤ó¡£Âå¤ï¤ê¤Ë¡¢¼ÂºÝ¤Î¥Ç¡¼¥¿¤¬³ÊǼ¤µ¤ì¤Æ¤¤¤ë¥á¥â¥ê°ÌÃ֤ؤλ²¾È¤ò³ÊǼ¤·¤Þ¤¹¡£
C# ¤Î»²¾È·¿¤ÎÎã¤Ï¼¡¤Î¤È¤ª¤ê¤Ç¤¹¡£
¥¯¥é¥¹:¥¯¥é¥¹
ÇÛÎó: int[]¡¢string[]
¥Ç¥ê¥²¡¼¥È:¥Ç¥ê¥²¡¼¥È
»²¾È·¿¤Ï°ìÈ̤˥µ¥¤¥º¤¬Â礤¯¡¢¥Ò¡¼¥×¤Ë³ÊǼ¤µ¤ì¤Þ¤¹¡£»²¾È·¿¤ÎÊÑ¿ô¤òºîÀ®¤¹¤ë¤È¡¢¤½¤ÎÊÑ¿ô¤Ë¤Ï¡¢¥Ç¡¼¥¿¤¬³ÊǼ¤µ¤ì¤Æ¤¤¤ë¾ì½ê¤Ø¤Î»²¾È (¤Þ¤¿¤Ï¥Ý¥¤¥ó¥¿¡¼) ¤¬³ÊǼ¤µ¤ì¤Þ¤¹¡£
string str = "Hello World!";
¾åµ¤ÎÎã¤Ç¤Ï¡¢ÊÑ¿ô "str" ¤ÏÃÍ "Hello World!" ¤òľÀܳÊǼ¤·¤Æ¤¤¤Þ¤»¤ó¡£Âå¤ï¤ê¤Ë¡¢¼ÂºÝ¤Îʸ»úÎó¥Ç¡¼¥¿¤¬³ÊǼ¤µ¤ì¤Æ¤¤¤ë¥á¥â¥êÆâ¤Î¾ì½ê¤Ø¤Î»²¾È¤ò³ÊǼ¤·¤Þ¤¹¡£
¡¡ÃÍ·¿¤È»²¾È·¿¤Î¼ç¤Ê°ã¤¤¤Ï¡¢¥á¥â¥êÆâ¤Ç¤Î³ÊǼÊýË¡¤È¥¢¥¯¥»¥¹ÊýË¡¤Ë¤¢¤ê¤Þ¤¹¡£
¡¡ÃÍ·¿¤Ï¥á¥â¥ê¤ËľÀܳÊǼ¤µ¤ì¡¢¤½¤ÎÃͤËľÀÜ¥¢¥¯¥»¥¹¤Ç¤¤Þ¤¹¡£ÃÍ·¿¤Î¥³¥Ô¡¼¤Ë²Ã¤¨¤é¤ì¤¿Êѹ¹¤Ï¡¢¸µ¤ÎÊÑ¿ô¤Ë¤Ï±Æ¶Á¤·¤Þ¤»¤ó¡£
¡¡»²¾È·¿¤Ï¡¢¥Ç¡¼¥¿¤¬³ÊǼ¤µ¤ì¤Æ¤¤¤ë¥á¥â¥ê°ÌÃ֤ؤλ²¾È¤ò³ÊǼ¤·¤Þ¤¹¡£
»²¾È·¿¤Î¥³¥Ô¡¼¤Ë²Ã¤¨¤é¤ì¤¿Êѹ¹¤Ï¡¢¥³¥Ô¡¼¤È¥ª¥ê¥¸¥Ê¥ë¤ÎξÊý¤¬¥á¥â¥êÆâ¤ÎƱ¤¸¾ì½ê¤ò»²¾È¤¹¤ë¤¿¤á¡¢¸µ¤Î¥ª¥Ö¥¸¥§¥¯¥È¤Ë±Æ¶Á¤òÍ¿¤¨¤ë²ÄǽÀ¤¬¤¢¤ê¤Þ¤¹¡£
¡¡ÃÍ·¿¤È»²¾È·¿¤Î°ã¤¤¤ò¼¨¤¹Îã¤Ç¤¹¡£
using UnityEngine; public class ValueTypeReferenceTypeExample : MonoBehaviour { void Start() { // Example of a value type int num1 = 5; int num2 = num1; num2 = 10; Debug.Log("num1: " + num1); // Output: num1: 5 Debug.Log("num2: " + num2); // Output: num2: 10 // Example of a reference type int[] array1 = new int[] { 1, 2, 3 }; int[] array2 = array1; array2[0] = 5; Debug.Log("array1[0]: " + array1[0]); // Output: array1[0]: 5 Debug.Log("array2[0]: " + array2[0]); // Output: array2[0]: 5 } }
¡¡¾åµ¤ÎÎã¤Ç¤Ï¡¢num1 ¤È num2 ¤Î 2 ¤Ä¤ÎÊÑ¿ô¤òÄêµÁ¤·¤Æ¤¤¤Þ¤¹¡£
¤³¤ì¤é¤ÎÊÑ¿ô¤ÏξÊý¤È¤â¡¢Ãͤò¥á¥â¥ê¤ËľÀܳÊǼ¤¹¤ë¤¿¤á¡¢ÃÍ·¿¤Ç¤¹¡£
¡¡ÃÍ 5 ¤ò num1 ¤Ë³ä¤êÅö¤Æ¡¢num2 ¤È¤¤¤¦ num1 ¤Î¥³¥Ô¡¼¤òºîÀ®¤·¤Þ¤¹¡£
¼¡¤Ë¡¢num2 ¤ÎÃͤò 10 ¤ËÊѹ¹¤·¤Þ¤¹¤¬¡¢num1 ¤ÎÃÍ¤Ï 5 ¤Î¤Þ¤Þ¤Ç¤¹¡£
¡¡¤³¤ì¤Ï¡¢ÃÍ·¿¤Î¥³¥Ô¡¼¤Ë²Ã¤¨¤é¤ì¤¿Êѹ¹¤¬¸µ¤ÎÊÑ¿ô¤Ë±Æ¶Á¤·¤Ê¤¤¤³¤È¤ò¼¨¤·¤Æ¤¤¤Þ¤¹¡£
¡¡¼¡¤Ë¡¢array1 ¤È array2 ¤Î 2 ¤Ä¤ÎÇÛÎó¤òÄêµÁ¤·¤Þ¤¹¡£
¤³¤ì¤é¤ÎÊÑ¿ô¤Ï¤É¤Á¤é¤â¡¢¼ÂºÝ¤Î¥Ç¡¼¥¿¤¬³ÊǼ¤µ¤ì¤Æ¤¤¤ë¥á¥â¥ê°ÌÃ֤ؤλ²¾È¤ò³ÊǼ¤¹¤ë¤¿¤á¡¢»²¾È·¿¤Ç¤¹¡£
¡¡3 ¤Ä¤ÎÀ°¿ô¤ÎÇÛÎó¤ò array1 ¤Ë³ä¤êÅö¤Æ¡¢array2 ¤È¤¤¤¦Ì¾Á°¤Î array1 ¤Ø¤Î»²¾È¤òºîÀ®¤·¤Þ¤¹¡£
¼¡¤Ë¡¢array2 ¤ÎºÇ½é¤ÎÍ×ÁǤò 5 ¤ËÊѹ¹¤·¤Þ¤¹¡£¤³¤ì¤Ë¤è¤ê¡¢array1 ¤ÎºÇ½é¤ÎÍ×ÁǤâÊѹ¹¤µ¤ì¤Þ¤¹¡£
¤³¤ì¤Ï¡¢¥³¥Ô¡¼¤È¸µ¤ÎξÊý¤¬¥á¥â¥êÆâ¤ÎƱ¤¸¾ì½ê¤ò»²¾È¤¹¤ë¤¿¤á¡¢»²¾È·¿¤Î¥³¥Ô¡¼¤Ë²Ã¤¨¤é¤ì¤¿Êѹ¹¤¬¸µ¤Î¥ª¥Ö¥¸¥§¥¯¥È¤Ë±Æ¶Á¤òÍ¿¤¨¤ë²ÄǽÀ¤¬¤¢¤ë¤³¤È¤ò¼¨¤·¤Æ¤¤¤Þ¤¹¡£
¡¡
¡¡ÃÍ·¿¤È»²¾È·¿¤Î°ã¤¤¤òÍý²ò¤¹¤ë¤³¤È¤Ç¡¢Unity C# ¤Ç¤è¤ê¸úΨŪ¤«¤Ä¸ú²ÌŪ¤Ê¥³¡¼¥É¤òµ½Ò¤Ç¤¤Þ¤¹¡£
¡¡¥×¥í¥°¥é¥à¤ÇÃÍ·¿¤È»²¾È·¿¤ò»ÈÍѤ¹¤ëÊýË¡¤ò¼¨¤¹¥µ¥ó¥×¥ë¥³¡¼¥É¤Ç¤¹¡£
using UnityEngine; public class GameController : MonoBehaviour { public int score; public GameObject[] pickups; void Start() { // Set the score to 0 score = 0; // Find all of the pickups in the scene pickups = GameObject.FindGameObjectsWithTag("Pickup"); // Set the initial position of the pickups foreach (GameObject pickup in pickups) { pickup.transform.position = new Vector3(Random.Range(-5f, 5f), 0.5f, Random.Range(-5f, 5f)); } } void Update() { // Check for player input to pick up the pickups if (Input.GetKeyDown(KeyCode.Space)) { // Loop through all of the pickups foreach (GameObject pickup in pickups) { // Get the distance between the player and the pickup float distance = Vector3.Distance(transform.position, pickup.transform.position); // If the distance is less than 1.5, pick up the pickup and increase the score if (distance < 1.5f) { // Destroy the pickup Destroy(pickup); // Increase the score by 1 score += 1; } } } } }
¡¡¥×¥ì¡¼¥ä¡¼¤Î¥¹¥³¥¢¤òÄÉÀפ¹¤ë¥¹¥³¥¢ÊÑ¿ô¤È¡¢¥·¡¼¥óÆâ¤Î¤¹¤Ù¤Æ¤Î¥Ô¥Ã¥¯¥¢¥Ã¥× ¥ª¥Ö¥¸¥§¥¯¥È¤òÊÝ»ý¤¹¤ë¥Ô¥Ã¥¯¥¢¥Ã¥×¤ÎÇÛÎó¤òÄêµÁ¤·¤Þ¤¹¡£
¡¡Start ¥á¥½¥Ã¥É¤Ç¤Ï¡¢score ÊÑ¿ô¤ò 0 ¤ËÀßÄꤷ¡¢GameObject.FindGameObjectsWithTag ¥á¥½¥Ã¥É¤ò»ÈÍѤ·¤Æ¥·¡¼¥óÆâ¤Î¤¹¤Ù¤Æ¤Î¥Ô¥Ã¥¯¥¢¥Ã¥×¤ò¸«¤Ä¤±¤Þ¤¹¡£
¼¡¤Ë¡¢¥Ô¥Ã¥¯¥¢¥Ã¥×¤ò¥ë¡¼¥×¤·¤Æ¡¢ÆÃÄê¤ÎÈÏ°ÏÆâ¤Î¥é¥ó¥À¥à¤Ê°ÌÃ֤˽é´ü°ÌÃÖ¤òÀßÄꤷ¤Þ¤¹¡£
¡¡Update ¥á¥½¥Ã¥É¤Ç¤Ï¡¢¥Ô¥Ã¥¯¥¢¥Ã¥×¤ò¥Ô¥Ã¥¯¥¢¥Ã¥×¤¹¤ë¤¿¤á¤Î¥×¥ì¡¼¥ä¡¼¤ÎÆþÎϤò³Îǧ¤·¤Þ¤¹¡£
¥×¥ì¡¼¥ä¡¼¤¬¥¹¥Ú¡¼¥¹ ¥¡¼¤ò²¡¤¹¤È¡¢¤¹¤Ù¤Æ¤Î¥Ô¥Ã¥¯¥¢¥Ã¥×¤ò¥ë¡¼¥×¤·¤Æ¡¢¥×¥ì¡¼¥ä¡¼¤È³Æ¥Ô¥Ã¥¯¥¢¥Ã¥×¤Î´Ö¤Îµ÷Î¥¤ò³Îǧ¤·¤Þ¤¹¡£
µ÷Î¥¤¬ 1.5 ̤Ëþ¤Î¾ì¹ç¡¢¥Ô¥Ã¥¯¥¢¥Ã¥× ¥ª¥Ö¥¸¥§¥¯¥È¤òÇË´þ¤·¡¢¥¹¥³¥¢¤ò 1 Áý¤ä¤·¤Þ¤¹¡£
¡¡int ¤ä float ¤Ê¤É¤ÎÃÍ·¿¤ò»ÈÍѤ·¤Æ¥¹¥³¥¢¤äµ÷Î¥¤Ê¤É¤Îñ½ã¤Ê¥Ç¡¼¥¿¤ò³ÊǼ¤·¡¢
GameObject ¤ä Vector3 ¤Ê¤É¤Î»²¾È·¿¤ò»ÈÍѤ·¤Æ¥Ô¥Ã¥¯¥¢¥Ã¥×¤ä¤½¤Î°ÌÃ֤ʤɤΤè¤êÊ£»¨¤Ê¥Ç¡¼¥¿¤òÁàºî¤·¤Æ¤¤¤ë¤³¤È¤ËÃí°Õ¤·¤Æ¤¯¤À¤µ¤¤¡£
- ¥«¥Æ¥´¥ê¡§
- ¿Ê³Ø/¥¹¥¯¡¼¥ë
- ¥×¥í¥°¥é¥ß¥ó¥°
¥³¥á¥ó¥È¤ò¤«¤¯