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using UnityEngine;
public class ValueTypeReferenceTypeExample : MonoBehaviour
{
void Start()
{
// Example of a value type
int num1 = 5;
int num2 = num1;
num2 = 10;
Debug.Log("num1: " + num1); // Output: num1: 5
Debug.Log("num2: " + num2); // Output: num2: 10
// Example of a reference type
int[] array1 = new int[] { 1, 2, 3 };
int[] array2 = array1;
array2[0] = 5;
Debug.Log("array1[0]: " + array1[0]); // Output: array1[0]: 5
Debug.Log("array2[0]: " + array2[0]); // Output: array2[0]: 5
}
}
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using UnityEngine;
public class GameController : MonoBehaviour
{
public int score;
public GameObject[] pickups;
void Start()
{
// Set the score to 0
score = 0;
// Find all of the pickups in the scene
pickups = GameObject.FindGameObjectsWithTag("Pickup");
// Set the initial position of the pickups
foreach (GameObject pickup in pickups)
{
pickup.transform.position = new Vector3(Random.Range(-5f, 5f), 0.5f, Random.Range(-5f, 5f));
}
}
void Update()
{
// Check for player input to pick up the pickups
if (Input.GetKeyDown(KeyCode.Space))
{
// Loop through all of the pickups
foreach (GameObject pickup in pickups)
{
// Get the distance between the player and the pickup
float distance = Vector3.Distance(transform.position, pickup.transform.position);
// If the distance is less than 1.5, pick up the pickup and increase the score
if (distance < 1.5f)
{
// Destroy the pickup
Destroy(pickup);
// Increase the score by 1
score += 1;
}
}
}
}
}
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