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score.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Score : MonoBehaviour {

    // ¥¹¥³¥¢¤òɽ¼¨¤¹¤ëUI¤Î¼èÆÀÍÑ
    public Text scoreText;
    // ¥Ï¥¤¥¹¥³¥¢¤òɽ¼¨¤¹¤ëUI¤Î¼èÆÀÍÑ
    public Text highScoreText;

    // ¥¹¥³¥¢¤Î¥«¥¦¥ó¥ÈÍÑ
    private int score;

    // ¥Ï¥¤¥¹¥³¥¢¤Î¥«¥¦¥ó¥ÈÍÑ
    private int highScore;

    // PlayerPrefs¤ÇÊݸ¤¹¤ë¤¿¤á¤Î¥­¡¼
    private string highScoreKey = "highScore";

    void Start ()
    {
        Initialize ();
    }

    // ¥²¡¼¥à³«»ÏÁ°¤Î¾õÂÖ¤ËÌ᤹
    private void Initialize ()
    {
        // ¥¹¥³¥¢¤ò0¤ËÌ᤹
        score = 0;

        // highScoreKey¤ÎÃͤÇÊݸ¤µ¤ì¤Æ¤¤¤ë¥Ï¥¤¥¹¥³¥¢¤ò¸¡º÷¤·¤Æ¼èÆÀ¤¹¤ë¡£Êݸ¤µ¤ì¤Æ¤Ê¤±¤ì¤Ð0¤ò¼èÆÀ¤¹¤ë¡£
        highScore = PlayerPrefs.GetInt (highScoreKey, 0);
    }
    
    // ¥Ý¥¤¥ó¥È¤ÎÄɲ᣽¤¾þ»Ò¤òpublic¤Ë¤·¤Æ¤¤¤ë¤Î¤Ç³°Éô¤è¤ê»²¾È¤Ç¤­¤ë¥á¥½¥Ã¥É¤Ë¤Ê¤Ã¤Æ¤¤¤ë
    public void AddPoint (int point)¡¡¡¡¡¡¡¡¡¡¡¡//¡¡³°Éô¤è¤ê¼õ¤±¼è¤Ã¤¿int·¿¤Î°ú¿ô¤òpoint¤È¤·¤Æ¼õ¤±¼è¤ë
    {
        score += point;
        
        Debug.Log(score);                       // ¤³¤³¤Ç³Îǧ¤¹¤ë¤È¡¢¥Ö¥í¥Ã¥¯¤«¤é¤Î¾ðÊó¤¬ÆϤ¤¤Æ¤¤¤ë¤«³Îǧ¤Ç¤­¤ë¡£É½¼¨¤µ¤ì¤Ê¤±¤ì¤ÐÆϤ¤¤Æ¤¤¤Ê¤¤¤È¤¤¤¦¤³¤È¤Ë¤Ê¤ë¡£
        
        // ¥¹¥³¥¢¤¬¥Ï¥¤¥¹¥³¥¢¤è¤êÂ礭¤¯¤Ê¤ì¤Ð¡¢¥Ï¥¤¥¹¥³¥¢¤ò¹¹¿·¤¹¤ë
        if (highScore < score) {
            highScore = score;

            Debug.Log(highScore);               // ¥Ï¥¤¥¹¥³¥¢¤Î¹¹¿·¤¬Àµ¾ï¤Ë¹Ô¤ï¤ì¤¿¤«³Îǧ¤Ç¤­¤ë
        }

        // ¥²¡¼¥à²èÌ̾å¤Î¥¹¥³¥¢¤È¥Ï¥¤¥¹¥³¥¢¤Îɽ¼¨¤ò¹¹¿·¤¹¤ë
        DisplayScores();
    }

    // ¥²¡¼¥à²èÌ̾å¤Î¥¹¥³¥¢¤È¥Ï¥¤¥¹¥³¥¢¤Îɽ¼¨¤ò¹¹¿·¤¹¤ë
¡¡¡¡private void DisplayScores(){
        // ¸½ºß¤Î¥¹¥³¥¢¤È¥Ï¥¤¥¹¥³¥¢¤ò²èÌ̤Ëɽ¼¨¤¹¤ë
        scoreText.text = score.ToString ();
        highScoreText.text = highScore.ToString ();
    }

    // ¥Ï¥¤¥¹¥³¥¢¤ÎÊݸ
    public void Save ()
    {
        // ¥Ï¥¤¥¹¥³¥¢¤òÊݸ¤¹¤ë
        PlayerPrefs.SetInt (highScoreKey, highScore);
        PlayerPrefs.Save ();

        // ¥²¡¼¥à³«»ÏÁ°¤Î¾õÂÖ¤ËÌ᤹
        Initialize ();
    }
}


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https://docs.unity3d.com/jp/current/ScriptReferenc...

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private string highScoreKey = "highScore";
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highScore = PlayerPrefs.GetInt (highScoreKey, 0);
¤³¤³¤Ç¤Ï¡¢highScoreKey¤ËInt·¿¤ÎÊÑ¿ô¤Ë¥Ç¡¼¥¿¤¬¥»¡¼¥Ö¤µ¤ì¤Æ¤¤¤ë¤«¤É¤¦¤«¤ò³Îǧ¤·¡¢¥»¡¼¥Ö¤µ¤ì¤Æ¤¤¤ì¤Ð¤½¤Î¿ôÃͤò¼è¤ê½Ð¤·¤ÆhighScore¤ØÂåÆþ¤·¤Æ¤¤¤Þ¤¹¡£¤Ê¤±¤ì¤Ð0¤òÂåÂåÆþ¤·¤Æ¤¤¤Þ¤¹¡£
PlayerPrefs.SetInt (highScoreKey, highScore);
¤³¤³¤Ç¤Ï¡¢highScoreKey¤ËhighScore¤Î¿ôÃͤò»²¾È¤·¤Æ¤¤¤Þ¤¹¡£¤³¤Î¾õÂÖ¤òºî¤ë¤³¤È¤Ç¡¢¼¡¤Î¥»¡¼¥Ö¤¬½ÐÍè¤Þ¤¹¡£
PlayerPrefs.Save ();
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https://freesworder.net/unity-playerprefs/


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Destroyer.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Destroyer : MonoBehaviour {
 
    public int point;               <-  Äɲᣥ¤¥ó¥¹¥Ú¥¯¥¿¡¼¤«¤éÅÀ¿ô¤òÅÐÏ¿¤·¤Æ¤¯¤À¤µ¤¤
    public GameObject masterObj;

    // Use this for initialization
    void Start () {

    }

    // Update is called once per frame
    void Update () {

    }

    void OnCollisionEnter(Collision collision) {
    
        //¥¹¥³¥¢½èÍý¤òÄɲÃ
        FindObjectOfType<Score>().AddPoint(point);¡¡¡¡<-  ÄɲÃ
¡¡¡¡¡¡¡¡
¡¡¡¡¡¡¡¡masterObj.GetComponent<GameMaster>().boxNum--;
        Destroy(this.gameObject);
    }
}
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