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using DG.Tweening; using UnityEngine; using UnityEngine.Audio; public class AudioMixerController : MonoBehaviour { [SerializeField] private AudioMixer audioMixer; [SerializeField] private string mixerGroupName; [SerializeField] private float duration; public void SetLinearVolumeToMixerGroup(string mixerGroupName, float linerVolume) { float decibel = 20.0f * Mathf.Log10(linerVolume); if (float.IsNegativeInfinity(decibel)) { decibel = -96f; // ̵²»¤Ï -80f ¤Ç¤Ï¤Ê¤¯¤Æ -96f ¤Ë¤¹¤ë } ¡¡¡¡¡¡¡¡// DOTween ¤òÍøÍѤ·¤ÆÊä´Ö½èÍý¤ò¹Ô¤¦ audioMixerGroups[0].DOSetFloat(mixerGroupName, decibel, duration); } }
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