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£±¡¥IEnumrator·¿
£²¡¥Coroutine·¿

¡¡IEnumrator·¿¤Ï¡¢IEnumrator¥¤¥ó¥¿¡¼¥Õ¥§¥¤¥¹¤ò»ÈÍѤ·¤Æ¤¤¤ë¤â¤Î¤Ç¤¹¡£
¡¡Coroutine·¿¤Ï¡¢MonoBehavior.Coroutine¥¯¥é¥¹¤Î¥¤¥ó¥¹¥¿¥ó¥¹¤Î»²¾È¤ò¥ª¡¼¥Ð¡¼¥í¡¼¥É¤·¤Æ»ÈÍѤ·¤Æ¤¤¤ë¤â¤Î¤Ç¤¹¡£

£±¡¥IEnumerator¤ò»ÈÍѤ¹¤ë¾ì¹ç


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CoroutineTest : MonoBehaviour
{
    // IEnumerator·¿¤ÎÀë¸À¡£³°Éô¤Î¥¯¥é¥¹¤«¤é¸Æ¤Ó¤¿¤¤¾ì¹ç¤Ë¤ÏPublic½¤¾þ»Ò¤ò¤Ä¤±¤ë
    private IEnumerator actionCoroutine = null;

    IEnumerator Start()
    {
        // ÊÑ¿ô¤Ë¥³¥ë¡¼¥Á¥ó¥á¥½¥Ã¥É¤òÂåÆþ
        actionCoroutine = ActionFire();

        // ÂåÆþ¤µ¤ì¤Æ¤¤¥³¥ë¡¼¥Á¥ó¥á¥½¥Ã¥É¤ò¼Â¹Ô
        yield return StartCoroutine(actionCoroutine);        
    }

    public void Slash() {
        // ÊÑ¿ô¤ËÃ͡ʥ᥽¥Ã¥É¡Ë¤¬¤Ê¤¤¤«³Îǧ
        if (actionCoroutine != null) {
            // ¥á¥½¥Ã¥É¤¬¤¢¤ë¾ì¹ç¤Ë¤Ï¥³¥ë¡¼¥Á¥ó½èÍý¤¬Æ°¤¤¤Æ¤¤¤ë¤Î¤ÇÄä»ß¤µ¤»¤ë
            StopCoroutine(actionCoroutine);
            // ÂåÆþ¤µ¤ì¤Æ¤¤¤ëÃͤònull¤Ë¤¹¤ë¡Ê¥á¥½¥Ã¥É¤òÈ´¤¯¡Ë
            actionCoroutine = null;
        }

        // ÊÑ¿ô¤Ë¥³¥ë¡¼¥Á¥ó¥á¥½¥Ã¥É¤òÂåÆþ
        actionCoroutine = ActionSlash();
        // ÂåÆþ¤µ¤ì¤Æ¤¤¥³¥ë¡¼¥Á¥ó¥á¥½¥Ã¥É¤ò¼Â¹Ô
        StartCoroutine(ActionSlash());
    }

    IEnumerator ActionFire() {
        Debug.Log("Action");
        yield return new WaitForSeconds(1.0f);

        // ½èÍý¤¬½ªÎ»¤·¤¿¤Î¤Ç¡¢ÂåÆþ¤µ¤ì¤Æ¤¤¤ëÃͤònull¤Ë¤¹¤ë¡Ê¥á¥½¥Ã¥É¤òÈ´¤¯¡Ë
        if (actionCoroutine != null) {
            actionCoroutine = null;
        }
    }

    IEnumerator ActionSlash() {
        Debug.Log("Slash");
        yield return new WaitForSeconds(1.0f);

        // ½èÍý¤¬½ªÎ»¤·¤¿¤Î¤Ç¡¢ÂåÆþ¤µ¤ì¤Æ¤¤¤ëÃͤònull¤Ë¤¹¤ë¡Ê¥á¥½¥Ã¥É¤òÈ´¤¯¡Ë
        if (actionCoroutine != null) {
            actionCoroutine = null;
        }
    }
}

£²¡¥Coroutine¤ò»ÈÍѤ¹¤ë¾ì¹ç


¡¡¥³¥ë¡¼¥Á¥ó¤ÎÂåÆþ½ñ¼°¤È¼Â¹Ô½ñ¼°¤¬IEnumerator·¿¤È¤Ï°Û¤Ê¤ê¤Þ¤¹¡£

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CoroutineTest : MonoBehaviour
{
    // Coroutine·¿¤ÎÀë¸À¡£³°Éô¤Î¥¯¥é¥¹¤«¤é¸Æ¤Ó¤¿¤¤¾ì¹ç¤Ë¤ÏPublic½¤¾þ»Ò¤ò¤Ä¤±¤ë
    private Coroutine actionCoroutine = null;

    void Start()
    {
        // ÊÑ¿ô¤Ë¥³¥ë¡¼¥Á¥ó¥á¥½¥Ã¥É¤òÂåÆþ¤·¤Æ¼Â¹Ô
        actionCoroutine = StartCoroutine(ActionFire());        
    }

    public void Slash() {
        // ÊÑ¿ô¤ËÃ͡ʥ᥽¥Ã¥É¡Ë¤¬¤Ê¤¤¤«³Îǧ
        if (actionCoroutine != null) {
            // ¥á¥½¥Ã¥É¤¬¤¢¤ë¾ì¹ç¤Ë¤Ï¥³¥ë¡¼¥Á¥ó½èÍý¤¬Æ°¤¤¤Æ¤¤¤ë¤Î¤ÇÄä»ß¤µ¤»¤ë
            StopCoroutine(actionCoroutine);
            // ÂåÆþ¤µ¤ì¤Æ¤¤¤ëÃͤònull¤Ë¤¹¤ë¡Ê¥á¥½¥Ã¥É¤òÈ´¤¯¡Ë
            actionCoroutine = null;
        }

        // ÊÑ¿ô¤Ë¥³¥ë¡¼¥Á¥ó¥á¥½¥Ã¥É¤òÂåÆþ¤·¤Æ¼Â¹Ô
        actionCoroutine = StartCoroutine(ActionSlash());
    }

    IEnumerator ActionFire() {
        Debug.Log("Action");
        yield return new WaitForSeconds(1.0f);

        // ½èÍý¤¬½ªÎ»¤·¤¿¤Î¤Ç¡¢ÂåÆþ¤µ¤ì¤Æ¤¤¤ëÃͤònull¤Ë¤¹¤ë¡Ê¥á¥½¥Ã¥É¤òÈ´¤¯¡Ë
        if (actionCoroutine != null) {
            actionCoroutine = null;
        }
    }

    IEnumerator ActionSlash() {
        Debug.Log("Slash");
        yield return new WaitForSeconds(1.0f);

        // ½èÍý¤¬½ªÎ»¤·¤¿¤Î¤Ç¡¢ÂåÆþ¤µ¤ì¤Æ¤¤¤ëÃͤònull¤Ë¤¹¤ë¡Ê¥á¥½¥Ã¥É¤òÈ´¤¯¡Ë
        if (actionCoroutine != null) {
            actionCoroutine = null;
        }
    }
}

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