ºÇ½ª¹¹¿·¡§
orika_ex_miyako 2020ǯ09·î05Æü(ÅÚ) 13:29:47ÍúÎò
²¼µ¤Î¤è¤¦¤Ê¥¤¥á¡¼¥¸¤Ç¤¹¡£
¥¿¥¤¥È¥ë²èÌÌ¡¡[space¥Ü¥¿¥ó¤ò²¡²¼¤¹¤ë]
¡¡¡¡¡¡¡¡¢
¥²¡¼¥à²èÌÌ¡ÊMainScene¡Ë
¡¡¡¡¡¡¡¡¢
·ë²Ìɽ¼¨²èÌÌ¡ÊRusultScene¡Ë¡¡[space¥Ü¥¿¥ó¤ò²¡²¼¤¹¤ë]
¡¡¡¡¡¡¡¥²¡¼¥à¥¯¥ê¥¢
¡¡¡¡¢¡¡¥²¡¼¥à¥ª¡¼¥Ð¡¼
¡¡¡¡¡¡¡¡¢
¥¿¥¤¥È¥ë²èÌÌ
¤¤¤º¤ì¤Î¥·¡¼¥ó¤â¼¡¤Î¥·¡¼¥ó¤ØÁ«°Ü¤¹¤ëºÝ¤Ëspace¥Ü¥¿¥ó¤òÍøÍѤ·¤Þ¤¹¡£
¤½¤ì¤Ë´ð¤Å¤¤¤Æ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤·¤Æ¤¤¤¤Þ¤¹¡£
Project¥¿¥ÖÆâ¤ÎAssets -> Scene¥Õ¥©¥ë¥À¤ò³«¤¤¤Æ¡¢¥²¡¼¥à¥·¡¼¥ó¤òResult¥·¡¼¥ó¤ËÀÚ¤êÂØ¤¨¤Þ¤¹¡£
Script¥Õ¥©¥ë¥À¤ò³«¤¤¤Æ±¦¥¯¥ê¥Ã¥¯¤ò¤·¤Æ¡¢create -> C# script¤òÁªÂò¤·¡¢¿·¤·¤¤¥¹¥¯¥ê¥×¥È¤òºîÀ®¤·¤Þ¤¹¡£
̾Á°¤Ï¡ÖSceneSelecter¡×¤Ë¤·¤Æ¤¯¤À¤µ¤¤¡£
²¼µ¤ÎÆâÍÆ¤ò½ñ¤¹þ¤ß¤Þ¤¹¡£
SceneSelecter.cs
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneSelecter : MonoBehaviour { ¡¡¡¡ private string sceneName; // ¸½ºß¤Î¥²¡¼¥à¥·¡¼¥ó¤ò¼èÆÀ¤¹¤ë¤¿¤á¤ÎÊÑ¿ô // Use this for initialization void Start () { ¡¡¡¡ sceneName = SceneManager.GetActiveScene().name; // ¸½ºß¤Î¥²¡¼¥à¥·¡¼¥ó¤ò¼èÆÀ¤·¤ÆÂåÆþ¤¹¤ë } // Update is called once per frame void Update () { if (Input.GetKey(KeyCode.Space)) { // space¥Ü¥¿¥ó¤ò²¡¤·¤¿¤È¤¤Ë¡¢¥²¡¼¥à¥·¡¼¥ó¤òÁ«°Ü¤¹¤ë¡£ switch(sceneName){ // Á«°Ü¤µ¤»¤ë¥²¡¼¥à¥·¡¼¥ó¤òsceneName¤è¤ê·èÄꤹ¤ë case "Title": // ¸½ºß¤Î¥·¡¼¥ó¤¬Title¤Ê¤é SceneManager.LoadScene("Main"); // Main¥·¡¼¥ó¤ØÁ«°Ü¤¹¤ë break; case "Result": // ¸½ºß¤Î¥·¡¼¥ó¤¬Result¤Ê¤é SceneManager.LoadScene("Title"); // Title¥·¡¼¥ó¤ØÁ«°Ü¤¹¤ë break; default: break; } } } }
SceneSelecter¥¹¥¯¥ê¥×¥È¤ò¥Ò¥¨¥é¥ë¥¡¼¤ÎMaster¥ª¥Ö¥¸¥§¥¯¥È¤Ë¥¢¥¿¥Ã¥Á¤·¤Þ¤¹¡£
Ʊ¤¸¤¯¡¢Title¥·¡¼¥ó¤ÎMaster¥ª¥Ö¥¸¥§¥¯¥È¤Ë¤â¥¢¥¿¥Ã¥Á¤·¤Þ¤¹¡£
¤¹¤Ç¤ËSpaceStart.cs¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ë¤Ï¡¢¤³¤Á¤é¤Î¥¹¥¯¥ê¥×¥È¤Ç¥«¥Ð¡¼¤Ç¤¤Þ¤¹¤Î¤Ç
SpaceStart.cs¤ò¥ê¥à¡¼¥Ö¤·¤Æ¤¯¤À¤µ¤¤¡£
¥²¡¼¥à¤ò¼Â¹Ô¤·¡¢ºÇ½é¤Î¥¿¥¤¥È¥ë¥·¡¼¥ó¤«¤éºÇ¸å¤Î¥ê¥¶¥ë¥È¥·¡¼¥ó¤Þ¤Ç¤¤¤
ºÆÅÙ¥¿¥¤¥È¥ë¥·¡¼¥ó¤ËÌá¤ë¤³¤È¤¬¤Ç¤¤ì¤Ð¥µ¥¤¥¯¥ë¤¬²ó¤ê´°Î»¤Ç¤¹¡£
¡¡Enum¡ÊÎóµó·¿¡Ë¤È¤¤¤¦µ¡Ç½¤òÍøÍѤ¹¤ë¤³¤È¤Ç¡¢¥·¡¼¥óÁ«°Ü»þ¤Îʸ»úÎó»ØÄê¤òľÀܽñ¤¹þ¤Þ¤Ê¤¯¤ÆºÑ¤à¤è¤¦¤Ë¤Ç¤¤Þ¤¹¡£
ʸ»úÎó¤Ë¤è¤ë½ñ¤´Ö°ã¤¨¤òËɤ®¡¢Îóµó·¿¤ËÅÐÏ¿¤·¤Æ¤¢¤ëÈϰϤΥ·¡¼¥ó̾¤Î¤ß¤ò»ØÄê¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£
¡¡Àè¤Û¤É¤Þ¤Ç¤ÏStart¥á¥½¥Ã¥ÉÆâ¤Ç¥·¡¼¥ó¤Î̾Á°¤òʸ»úÎó(string)¤Ç¼èÆÀ¤·¤Æ¤¤¤Þ¤·¤¿¤¬¡¢¤½¤ì¤ò·¿ÊÑ´¹¡Ê¥¥ã¥¹¥È¡Ë¤·¤ÆEnum·¿¤Ë¤·¤Æ¤ª¤¤Þ¤¹¡£
SceneSelecter.cs
(Enum¤ÎType)Enum.Parse(typeof(Enum¤ÎType), String, Bool = false)¡¡Ìá¤êÃͤÏEnum¤ÎType
¡¡Âè1°ú¿ô¤È¤·¤ÆÊ¸»úÎó¤òÊÑ´¹¤·¤¿¤¤Enum·¿¤ò»ØÄꤷ¤Þ¤¹¡£º£²ó¤ÏSceneType¤ò»ØÄꤷ¤Æ¤¤¤Þ¤¹¡£
¡¡Âè2°ú¿ô¤Ë¤ÏEnum¤ËÊÑ´¹¤¹¤ëʸ»úÎó¡Êstring¡Ë¤ò»ØÄꤷ¤Þ¤¹¡£¤³¤Îʸ»úÎó¤ÈƱ¤¸Ì¾Á°¤ÎEnum¤Ë¡¢Âè1°ú¿ô¤Ë»ØÄꤷ¤¿·¿¤ØÊÑ´¹¤·¤Þ¤¹¡£
¡¡Âè3°ú¿ô¤Ï¥ª¡¼¥Ð¡¼¥í¡¼¥É¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤·¤Æ¡¢Ê¸»úÎó¤òÊÑ´¹¤¹¤ëºÝ¤Ë¡¢Âçʸ»ú¤È¾®Ê¸»ú¤ò¶èÊ̤·¤Æ¡¢¤½¤Î¤Þ¤Þ¤Î·Á¤ÇÊÑ´¹¤¹¤ë¤«¤É¤¦¤«¤òÀßÄꤷ¤Þ¤¹¡£
¡¡»ØÄꤷ¤Ê¤±¤ì¤Ð½é´üÃͤÏfalse¤Ç¤¹¤Î¤Ç¡¢Âçʸ»ú¤È¾®Ê¸»ú¤Ï¶èÊ̤µ¤ì¤Þ¤¹¡£true¤Î¾ì¹ç¤Ë¤ÏÂçʸ»ú¤È¾®Ê¸»ú¤Ï¶èÊ̤»¤º¤ËÊÑ´¹¤Ç¤¤Þ¤¹¡£
¡¡¥¹¥¯¥ê¥×¥ÈÃæ¤Ç¤âÍøÍѤ·¤Æ¤¤¤Þ¤¹¤¬¡¢¤³¤Î½èÍý¤Ï¡¢SceneManager.GetActiveScene().name¤Ë¤è¤Ã¤Æ¼èÆÀ¤·¤¿Ê¸»úÎó¡Êstirng¡Ë¤ò
SceneType¤ËÊÑ´¹¤·¤Æ¡¢¤½¤Î·ë²Ì¤òsecneTypeÊÑ¿ô¤ØÌᤷ¤ÆÂåÆþ¤·¤Æ¤¤¤ë½èÍý¤Ë¤Ê¤ê¤Þ¤¹¡£
sceneType = (SceneType)Enum.Parse(typeof(SceneType), SceneManager.GetActiveScene().name);
- ¥«¥Æ¥´¥ê¡§
- ¿Ê³Ø/¥¹¥¯¡¼¥ë
- Áí¹ç
¥³¥á¥ó¥È¤ò¤«¤¯