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using System.Linq; // <= ¿·¤·¤¯Àë¸À¤òÄɲä·¤Þ¤¹ ¡¡¡¡¡ÊÃæÎ¬¡Ë /// <summary> /// clearStageNoList ¤ÎÃͤò¥»¡¼¥Ö /// </summary> public void SaveClearStageNoList () { ////*¡¡¤³¤³¤«¤é¥³¥á¥ó¥È¥¢¥¦¥È¡¡*//// // ¿·¤·¤¯ºîÀ®¤¹¤ëʸ»úÎó //string clearStageNoListString = ""; // ·ÀÌó¤·¤¿¥¥ã¥é¤Î List ¤ò¥«¥ó¥Þ¶èÀÚ¤ê¤Î£±¹Ô¤Îʸ»úÎó¤Ë¤¹¤ë //for (int i = 0; i < clearStageNoList.Count; i++) { // clearStageNoListString += clearStageNoList[i].ToString() + ","; //} // ʸ»úÎó¤ò¥»¥Ã¥È¤·¤Æ¥»¡¼¥Ö //PlayerPrefs.SetString(CLEAR_STAGE_NO_KEY, clearStageNoListString); ////*¡¡¤³¤³¤Þ¤Ç¡¡*//// ////*¡¡Âå¤ï¤ê¤Ë¿·¤·¤¤½èÍý¤òÄɲá¡*//// // ¥³¥á¥ó¥È¥¢¥¦¥È¤·¤¿¾åµ¤Î½èÍý¤ò£±¹Ô¤Çµ½Ò¤·¤Þ¤¹¡£ // SetString ¥á¥½¥Ã¥É¤ÎÂè2°ú¿ôÆâ¤Ç¤Ï ConvertListToString ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤·¡¢string ·¿¤ÎÌá¤êÃͤò¼õ¤±¼è¤ê¡¢¤½¤ì¤òÂè2°ú¿ô¤È¤·¤ÆÀßÄꤷ¤Æ¤¤¤Þ¤¹ PlayerPrefs.SetString(CLEAR_STAGE_NO_KEY, ConvertListToString(clearStageNoList)); ////*¡¡¤³¤³¤Þ¤Ç¡¡*//// PlayerPrefs.Save(); } ////*¡¡¿·¤·¤¤¥á¥½¥Ã¥É¤òÄɲá¡*//// /// <summary> /// int ·¿¤Î List ¤ÎÃͤò¥«¥ó¥Þ¶èÀÚ¤ê¤Î1¹Ô¤Î string ·¿¤ËÊÑ´¹ /// </summary> /// <param name="listData"></param> /// <returns></returns> public string ConvertListToString(List<int> listData) { ¡¡¡¡¡¡¡¡// ¤³¤Î½èÍý¤Ï Linq ¤Îµ¡Ç½¤òÍøÍѤ·¤Æµ½Ò¤µ¤ì¤Æ¤¤¤Þ¤¹¡£ ¡¡¡¡¡¡¡¡// ¤³¤Î½èÍý¤Ï¡¢GameData ¥¯¥é¥¹¤Î SaveCleaeStageNoList ¥á¥½¥Ã¥ÉÆâ¤Î½èÍý¤Î¡¢List<int> ·¿¤Î¾ðÊó¤ò string ·¿(£±¹Ô¤Î¥«¥ó¥Þ¶èÀÚ¤ê¤Îʸ»úÎó)¤Ë¤¹¤ë½èÍý¤ÈƱ¤¸¤â¤Î¤Ç¤¹ return listData.Select(x => x.ToString()).Aggregate((a, b) => a + "," + b); } ////*¡¡¤³¤³¤Þ¤Ç¡¡*////
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/// <summary> /// clearStageNoList ¤ÎÃͤò¥í¡¼¥É /// </summary> public void LoadClearStageNoList () { ////*¡¡¤³¤³¤«¤é¥³¥á¥ó¥È¥¢¥¦¥È¡¡*//// // ʸ»úÎó¤È¤·¤Æ¥í¡¼¥É //string clearStageNoListString = PlayerPrefs.GetString(CLEAR_STAGE_NO_KEY, ""); // ¥í¡¼¥É¤·¤¿Ê¸»úÎ󤬤¢¤ë¾ì¹ç //if (!string.IsNullOrEmpty(clearStageNoListString)) { // ¥«¥ó¥Þ¤Î°ÌÃ֤ǶèÀڤäơ¢Ê¸»úÎó¤ÎÇÛÎó¤òºîÀ®¡£¤½¤ÎºÝ¡¢ºÇ¸å¤Ë¤Ç¤¤ë¶õÇò¤Îʸ»úÎó¤òºï½ü // string[] strArray = clearStageNoListString.Split(new string[] { "," }, StringSplitOptions.RemoveEmptyEntries); // Debug.Log(strArray.Length); // ÇÛÎó¤Î¿ô¤À¤±·ÀÌó¤·¤¿¥¥ã¥é¤Î¾ðÊ󤬤¢¤ë¤Î¤Ç // for (int i = 0; i < strArray.Length; i++) { Debug.Log(strArray[i]); // ÇÛÎó¤Îʸ»úÎó¤ÎÃͤò int ·¿¤ËÊÑ´¹¤·¤Æ List ¤ËÄɲ䷤ơ¢·ÀÌó¥¥ã¥é¤Î List ¤òÉü¸µ // clearStageNoList.Add(int.Parse(strArray[i])); // } //} ////*¡¡¤³¤³¤Þ¤Ç¡¡*//// ////*¡¡Âå¤ï¤ê¤Ë¿·¤·¤¤½èÍý¤òÄɲá¡*//// // ¥³¥á¥ó¥È¥¢¥¦¥È¤·¤¿¾åµ¤Î½èÍý¤ò£±¹Ô¤Çµ½Ò¤·¤Þ¤¹¡£ // ConvertStringToList ¥á¥½¥Ã¥É¤Î°ú¿ô¤È¤·¤Æ GetString ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤·¡¢List<int> ·¿¤ÎÌá¤êÃͤò¼õ¤±¼è¤ê¡¢¤½¤ì¤ò clearStageNoList ¤ËÀßÄꤷ¤Æ¤¤¤Þ¤¹ clearStageNoList = ConvertStringToList(PlayerPrefs.GetString(CLEAR_STAGE_NO_KEY, "")); ////*¡¡¤³¤³¤Þ¤Ç¡¡*//// } ////*¡¡¿·¤·¤¤¥á¥½¥Ã¥É¤òÄɲá¡*//// /// <summary> /// ¥«¥ó¥Þ¶èÀÚ¤ê¤Ë¤Ê¤Ã¤Æ¤¤¤ë1¹Ô¤Î string ·¿¤ÎÃͤò int ·¿¤Î List ¤ËÊÑ´¹ /// </summary> /// <param name="str"></param> /// <returns></returns> public List<int> ConvertStringToList(string str) { ¡¡¡¡¡¡¡¡// ¤³¤Î½èÍý¤Ï Linq ¤Îµ¡Ç½¤òÍøÍѤ·¤Æµ½Ò¤µ¤ì¤Æ¤¤¤Þ¤¹¡£ // GameData ¥¯¥é¥¹¤Î LoadCleaeStageNoList ¥á¥½¥Ã¥ÉÆâ¤Î½èÍý¤Î¡¢string ·¿(£±¹Ô¤Î¥«¥ó¥Þ¶èÀÚ¤ê¤Îʸ»úÎó)¤ò List<int> ·¿¤Ë¤¹¤ë½èÍý¤ÈƱ¤¸¤Ç¤¹ return str.Split(',').ToList().ConvertAll(x => int.Parse(x)); } ////*¡¡¤³¤³¤Þ¤Ç¡¡*////
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