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¡¡Ìá¤êÃͤò»ý¤Ä¥á¥½¥Ã¥É public UnityAction GetSkill(SkillType chooseSkillType) { switch (chooseSkillType) { case SkillType.DeleteMaxEtoType: return DeleteMaxEtoType;¡¡¡¡¡¡¡¡¡¡¡¡<=¡¡DeleteMaxEtoType¥á¥½¥Ã¥É¤òUnityAction·¿¤È¤·¤ÆÂåÆþ¤·¤Æ¤¤¤ë // TODO ¥¹¥¥ë¤¬Áý¤¨¤¿¾ì¹ç¤Ë¤ÏÄɲ乤ë } return null; }
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¡¡public IEnumerator SetUpSkillButton(UnityAction unityAction) {¡¡¡¡<=¡¡¤³¤ÎÊÑ¿ô¤Ë¤Ï¡¢GetSkill(skillType)¤Î½èÍý·ë²Ì¡¡=¡¡DeleteMaxEtoType¤È¤¤¤¦¥á¥½¥Ã¥É¤¬ÂåÆþ¤µ¤ì¤Æ¤¤¤ë ¡¡¡¡¡¡// UnityEvent¤ËunityAction¤òÅÐÏ¿(UnityAction¤Ë¤Ï¥á¥½¥Ã¥É¤¬ÂåÆþ¤µ¤ì¤Æ¤¤¤ë) unityEvent.AddListener(unityAction);¡¡<=¡¡¤³¤ÎAddListner¥á¥½¥Ã¥É¤ËÅÐÏ¿¤µ¤ì¤ëÃͤϡ¢DeleteMaxEtoType¤È¤¤¤¦¥á¥½¥Ã¥É¤Ë¤Ê¤ê¤Þ¤¹
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// ÊÑ¿ô¤òÍÑ°Õ¤¹¤ë private UnityAction<Transform, float> moveEvent;
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// MoveEventSO ¥¹¥¯¥ê¥×¥¿¥Ö¥ë¡¦¥ª¥Ö¥¸¥§¥¯¥È¤Î GetMoveEvent ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤·¡¢Ìá¤êÃͤǰÜÆ°ÍѤΥ᥽¥Ã¥É¤ò¼õ¤±¼è¤ë¡£¤³¤³¤Ç°ÜÆ°ÊýË¡¤ò·èÄê moveEvent = this.enemyGenerator.moveEventSO.GetMoveEvent(enemyData.moveType);
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public UnityAction<Transform, float> GetMoveEvent(MoveType moveType) { ¡¡¡¡switch (moveType) { ¡¡¡¡case MoveType.Straight: ¡¡¡¡return MoveStraight; case MoveType.Meandering: return MoveMeandering; case MoveType.Boss_Horizontal: return MoveBossHorizontal; default: return Stop; } }
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public void MoveStraight(Transform tran, float duration) { //Debug.Log(tran); Debug.Log("ľ¿Ê"); tran.DOLocalMoveY(moveLimit, duration); }
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