Unity¤Ë´ØÏ¢¤¹¤ëµ­»ö¤Ç¤¹

¡¡°Ê²¼¤ÎÆâÍƤǽçÈ֤˼ÂÁõ¤ò¿Ê¤á¤Æ¤¤¤­¤Þ¤¹¡£

¼ê½ç£³¡¡¡¼CanvasºîÀ®¡¼
¡¡£´¡¥¥Ò¥¨¥é¥ë¥­¡¼¾å¤ËCanvas¤òÀßÃÖ¤¹¤ë
¡¡£µ¡¥CanvasÆâ¤Ë¥²¡¼¥à¤ÎÉñÂæ(ÇØ·Ê)ÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÀßÃÖ¤·¡¢ÀßÄꤹ¤ë



¡¡¿·¤·¤¤³Ø½¬ÆâÍƤϡ¢°Ê²¼¤ÎÄ̤ê¤Ç¤¹¡£

¡¡¡¦CanvasÆâ¤Î¤ß¤Ç¥²¡¼¥à²èÌ̤òºîÀ®(¥ï¡¼¥ë¥É¶õ´Ö¤Ï»ÈÍѤ·¤Ê¤¤)
¡¡¡¦Raycast Target µ¡Ç½¤Ë¤Ä¤¤¤Æ¼«Ê¬¤ÇÄ´¤Ù¤ë
¡¡¡¦CanvasRenderer ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î Cull Transparent Mesh µ¡Ç½



£´¡¥¥Ò¥¨¥é¥ë¥­¡¼¾å¤ËCanvas¤òÀßÃÖ¤¹¤ë

£±¡¥Àß·×


¡¡º£²ó¤Î¥²¡¼¥à¤Ç¤ÏCanvasÆâ¤Ë¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÇÛÃÖ¤·¤Æ¥²¡¼¥à¤òÀ½ºî¤·¤Æ¤¤¤­¤Þ¤¹¤Î¤Ç¡¢¤³¤ÎCanvas¤¬¥²¡¼¥à¤Î¥á¥¤¥ó¤ÎÀ½ºî¾ì½ê¤È¤Ê¤ê¤Þ¤¹¡£


¡¡¥²¡¼¥à²èÌ̤˱ǤëɬÍפΤ¢¤ë¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡Ê¥²¡¼¥à¤ÎÉñÂæÇØ·Ê¡¢¥­¥ã¥é¡¢¥¨¥Í¥ß¡¼¤Ê¤É¡Ë¤Ë´Ø¤·¤Æ¤Ï¡¢¥²¡¼¥à¤Î°ÌÃÖ¾ðÊó¤¬ Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥ÈÆâ¤Ë¤¢¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¡£
¤½¤Î¤¿¤á¡¢¤Û¤È¤ó¤É¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë´Ø¤·¤Æ¤Ï Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥ÈÆâ¤ËÀßÃÖ¤·¤Þ¤¹¡£

¡¡¥²¡¼¥à²èÌ̤˱ǤëɬÍפΤʤ¤¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡Ê²èÁü¤Ê¤É¤ò»ý¤¿¤º¡¢¥Ç¡¼¥¿¤Î´ÉÍý¤À¤±¤ò¹Ô¤¦¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ê¤É¡Ë¤Ë´Ø¤·¤Æ¤Ï¡¢¥²¡¼¥à¤Î°ÌÃÖ¾ðÊó¤Ï¥Ò¥¨¥é¥ë¥­¡¼Æâ¤Î¤¤¤º¤ì¤Î¾ì½ê¤Ç¤âÌäÂꤢ¤ê¤Þ¤»¤ó¡£
¤½¤Î¤¿¤á¡¢¤³¤ì¤é¤Î°ìÉô¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ï¡¢Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È³°¤ËÀßÃÖ¤·¤Þ¤¹¡£


¡¡°Ê¾å¤Î¤³¤È¤ò¤Õ¤Þ¤¨¤Æ¡¢¥²¡¼¥àÀ½ºî¤ò¹Ô¤Ã¤Æ¤¤¤­¤Þ¤¹¡£


£²¡¥Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤¹¤ë


¡¡ºÇ½é¤Ë¡¢Directinal Light ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÏÉÔÍפǤ¹¤Î¤Ç¡¢¤â¤·¤â¥Ò¥¨¥é¥ë¥­¡¼¤Ë¤³¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤¬¤¢¤ë¾ì¹ç¤Ë¤Ï¡¢¤³¤Á¤é¤ò¥Ò¥¨¥é¥ë¥­¡¼¤«¤éºï½ü¤·¤Æ¤¯¤À¤µ¤¤¡£
(À½ºî¤¹¤ë¥×¥í¥¸¥§¥¯¥È¤ÎÁªÂò»þ¤Ë¡¡£²£Ä ¤òÁªÂò¤·¤Æ¤¤¤ì¤ÐºÇ½é¤«¤é¤Ê¤¤¤È»×¤¤¤Þ¤¹¡£)

¡¡ºï½ü¤¹¤ëÊýË¡¤Ï¡¢¥Ò¥¨¥é¥ë¥­¡¼¤Ë¤¢¤ë Directiona lLight ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÁªÂò¤·¤Æ¤¤¤ë¾õÂ֤DZ¦¥¯¥ê¥Ã¥¯¤ò¤·¤Æ¥á¥Ë¥å¡¼¤ò³«¤­¡¢Delete ¤òÁªÂò¤·¤Þ¤¹¡£
¤¢¤ë¤¤¤Ï¡¢ÁªÂò¤·¤Æ¤¤¤ë¾õÂ֤ǥ­¡¼¥Ü¡¼¥É¤Î Delete ¥Ü¥¿¥ó¤ò²¡¤¹¤³¤È¤Ç¤âºï½ü¤Ç¤­¤Þ¤¹¡£



¡¡¥Ò¥¨¥é¥ë¥­¡¼¾å¤Î¶õ¤¤¤Æ¤¤¤ë¾ì½ê(¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¤Ê¤¤°ÌÃÖ)¤Ç¥á¥Ë¥å¡¼¤òɽ¼¨¤·¡ÊWindow¤Ï±¦¥Þ¥¦¥¹¥Ü¥¿¥ó¤ò¥¯¥ê¥Ã¥¯¡Ë¡¢
UI => Canvas ¤òÁªÂò¤·¤Æ Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤·¤Þ¤·¤ç¤¦¡£¥Ò¥¨¥é¥ë¥­¡¼¤Ë Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤¬ºîÀ®¤µ¤ì¤Þ¤¹¡£

¡¡°ì½ï¤Ë EventSystem ¤âºîÀ®¤µ¤ì¤Þ¤¹¡£¤³¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ï¥¿¥Ã¥×´¶ÃΤʤɤò¹Ô¤¦¤â¤Î¤Ê¤Î¤Ç¡¢ºï½ü¤·¤Ê¤¤¤Ç¤¯¤À¤µ¤¤¡£
¤³¤ì¤Ï Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤È£±¥»¥Ã¥È¤Ç°·¤¤¤Þ¤¹¤Î¤Ç¤½¤Î¤Þ¤Þ¤Ç¥Ò¥¨¥é¥ë¥­¡¼¤Ë¤¢¤Ã¤Æ¤âÌäÂꤢ¤ê¤Þ¤»¤ó¡£


¡ã¼ê½çÆ°²è¡¡Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎºîÀ®¡ä
https://gyazo.com/133fd5ee609e1137176318539a387004


¥Ò¥¨¥é¥ë¥­¡¼²èÁü



Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡¡¥¤¥ó¥¹¥Ú¥¯¥¿¡¼²èÁü



¡¡Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Width(²£Éý)¤È Height(½ÄÉý)¤Ï¡¢ÀßÄꤷ¤Æ¤¢¤ë Game ¥Ó¥å¡¼¤Î²òÁüÅÙ¤ÈƱ¤¸ÃͤǼ«Æ°¤ÇºîÀ®¤µ¤ì¤Þ¤¹¡£

¡¡Â³¤¤¤Æ¡¢Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë³Æ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î³Îǧ¤ÈÀßÄê¤ò¹Ô¤¤¤Þ¤¹¡£


£³¡¥Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎÀßÄê¤ò¹Ô¤¦


¡¡¥Ò¥¨¥é¥ë¥­¡¼¤Ë¤¢¤ë Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÁªÂò(¥Þ¥¦¥¹¤Îº¸¥Ü¥¿¥ó¤ò¥¯¥ê¥Ã¥¯)¤·¤Æ¡¢¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¤Ë¾ðÊó¤òɽ¼¨¤µ¤»¤Þ¤¹¡£

¡¡Unity ¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë¤Ï¡¢ºÇ½é¤Ï Transfrom ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤·¤«¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£¥²¡¼¥àÆâ¤Ç¤ÎÌò³ä¤¬¤Ê¤¤¾õÂ֤Ǥ¹¡£
¤½¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ËÂФ·¤Æ¡¢¥³¥ó¥Ý¡¼¥Í¥ó¥È(¥¹¥¯¥ê¥×¥È´Þ¤à)¤ò¥¢¥¿¥Ã¥Á¤·¤Æ¤¤¤¯¤³¤È¤Ë¤è¤Ã¤Æ¡¢¤½¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò·Áºî¤Ã¤Æ¡¢Ìò³ä¤ò·èÄꤷ¤Æ¤¤¤­¤Þ¤¹¡£

¡¡º£²ó¤Î¤³¤Î Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë¤ÏÊ£¿ô¤Î¥³¥ó¥Ý¡¼¥Í¥ó¥È¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤ª¤ê¡¢¤½¤ì¤é¤Ë¤è¤Ã¤Æ¤³¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë Canvas ¤È¤·¤Æ¤Î¿¶¤ëÉñ¤¤¤òÍ¿¤¨¤Æ¤¤¤Þ¤¹¡£
¤Ä¤Þ¤ê¡¢Æ±¤¸¼ïÎà¤Î¥³¥ó¥Ý¡¼¥Í¥ó¥È¤òÊ̤Υ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë¥¢¥¿¥Ã¥Á¤¹¤ì¤Ð¡¢¤½¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤â¤Þ¤¿ Canvas ¤È¤·¤Æ¤Î¿¶¤ëÉñ¤¤¤òÆÀ¤ë¤³¤È¤Ë¤Ê¤ê¤Þ¤¹¡£

¡¡¤½¤¦¤¤¤Ã¤¿¹½Â¤¤Ç¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤¬ºîÀ®¤µ¤ì¤Æ¤¤¤ë¤³¤È¤ò³Ð¤¨¤Æ¤ª¤¤¤Æ¤¯¤À¤µ¤¤¡£



¡¡¤Þ¤ººÇ½é¤Ë Canvas ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ò³Îǧ¤·¤Æ¡¢Render Mode ¤ò ScreenSpace - Camera ¤ËÊѹ¹¤·¤Þ¤¹¡£

¡¡¤¹¤°²¼¤Ë¥¢¥µ¥¤¥ó¤Ç¤­¤ë¾ì½ê¤¬¤Ç¤­¤Þ¤¹¤Î¤Ç¡¢¤³¤Á¤é¤Ë¥Ò¥¨¥é¥ë¥­¡¼¾å¤Ë¤¢¤ë Main Camera ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤·¤Æ¥¢¥µ¥¤¥ó¤·¤Þ¤¹¡£
¤³¤ÎÀßÄê¤Ë¤è¤ê MainCamera ¤Î±Ç¤·¤Æ¤¤¤ë²èÌ̤¬¥²¡¼¥à²èÌ̤Ȥ·¤ÆÍøÍѤµ¤ì¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£
¡¡¥¢¥µ¥¤¥ó¤¹¤ë¤È¡¢Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Transfrom ¤Î Position ¤ÎÃͤ¬¼«Æ°Åª¤ËÊѹ¹¤µ¤ì¤Þ¤¹¡£¤½¤ì¤ÇÌäÂꤢ¤ê¤Þ¤»¤ó¡£


¥¢¥µ¥¤¥ó¼ê½çÆ°²è¡Ê¥¢¥µ¥¤¥ó¤Ï¥Ò¥¨¥é¥ë¥­¡¼¾å¤Ë¤¢¤ë¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò»ØÄꤷ¤Þ¤¹¡Ë
https://gyazo.com/81ccd648646961489098c8bb47556514


ÀßÄê¸å¤Î¥¤¥ó¥¹¥Ú¥¯¥¿¡¼²èÁü




¡¡Â³¤¤¤Æ¡¢Æ±¤¸¤¯ Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î»ý¤Ä CanvasScaler ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ò³Îǧ¤·¤Æ¡¢UI Scale Mode ¤ò Scale with Screen Size ¤ËÊѹ¹¤·¤Þ¤¹¡£
Êѹ¹¤¹¤ë¤È Reference Resolusion ¤È¤¤¤¦ÀßÄ꤬Äɲ䵤ì¤Þ¤¹¤Î¤Ç¡¢¤³¤Á¤é¤Ë¡¢Game ¥Ó¥å¡¼¤Ç»ÈÍѤ·¤Æ¤¤¤ë²òÁüÅÙ¤ÈƱ¤¸Â礭¤µ¤ò»ØÄꤷ¤Þ¤¹¡£
º£²ó¤Î¶µºà¤Ç¤Ï 1440 * 2880 ¤Î²òÁüÅÙ¤ÇÀßÄꤷ¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢¤³¤Á¤é¤âƱ¤¸¿ô»ú¤Ë»ØÄꤷ¤Þ¤¹¡£¤³¤ì¤Ï¡¢¤´¼«Ê¬¤ÎÀßÄꤷ¤¿²òÁüÅÙ¤ÈƱ¤¸¤Ë¤·¤Æ¤¯¤À¤µ¤¤¡£


ÀßÄê¸å¤Î¥¤¥ó¥¹¥Ú¥¯¥¿¡¼²èÁü



Game ¥Ó¥å¡¼¤Î²òÁüÅÙ¤ÎÀßÄê(¤³¤Î²òÁüÅÙ¤ÈCanvas¤Î²òÁüÅÙ¤ò¹ç¤ï¤»¤ë)



¡¡¤Þ¤¿ ScreenMathcMode ¤ò Expand ¤ËÊѹ¹¤·¤Æ¤ª¤­¤Þ¤¹¡£
¤³¤ÎÀßÄê¤Ë¤·¤Æ¤ª¤¯¤³¤È¤Ç Canvas ¤ÎÀßÄê¤ò¿åÊ¿¡¦¿âľ¤Ë³ÈÂ礷¤Æ¤¯¤ì¤Þ¤¹¤Î¤Ç¡¢¥¹¥Þ¥Û¤Î²òÁüÅÙ¤ÈCanvas¤Î¥µ¥¤¥º¤ò¼«Æ°Åª¤ËŬµ¹¤Ê¥µ¥¤¥º¤Ë¹ç¤ï¤»¤Æ¤¯¤ì¤Þ¤¹¡£



¡¡°Ê¾å¤Ç¤³¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎÀßÄê¤Ï´°Î»¤Ç¤¹¡£
Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Graphic Raycaster ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ÎÀßÄê¤ÏÊѹ¹¤¢¤ê¤Þ¤»¤ó¤Î¤Ç¡¢¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ì¤ÐÌäÂꤢ¤ê¤Þ¤»¤ó¡£
¤Ê¤ª¡¢Transfrom ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î Scale ¤Î¿ô»ú¤Ï¡¢0¡¢¤¢¤ë¤¤¤Ï 0 ¤Ë¶á¤¤¾®¿ôÅÀÉդοô»ú¤Ë¤Ê¤ê¤Þ¤¹¡£
Canvas ¤Î¥µ¥¤¥º¤Ï Scale ¤Ë°Í¸¤·¤Þ¤»¤ó¤Î¤Ç¡¢¸íº¹¤¬¤¢¤Ã¤Æ¤âÌäÂꤢ¤ê¤Þ¤»¤ó¡£

¡¡¤â¤·¤âº£¸å¤âµ¤¤Ë¤Ê¤Ã¤¿Éôʬ¤¬¤¢¤Ã¤¿¤ê¡¢Ê¬¤«¤é¤Ê¤¤Éôʬ¤¬¤¢¤Ã¤¿¤é¡¢É¬¤º¼«Ê¬¤ÇÄ´¤Ù¤ÆÃμ±¤È¤·¤Æ¤òÃߤ¨¤Æ¤ª¤¤¤Æ¤¯¤À¤µ¤¤¡£


Canvas¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È ´°À®»þ¤Î¥¤¥ó¥¹¥Ú¥¯¥¿¡¼²èÁü



Scene¥Ó¥å¡¼¤È Game¥Ó¥å¡¼²èÁü



»²¹Í¥µ¥¤¥È
Metal Brage ÍÍ
²èÌ̲òÁüÅ٤ȥ¹¥±¡¼¥ê¥ó¥°
http://www.metalbrage.com/UnityTutorials/uGUI/Scal...


£µ¡¥CanvasÆâ¤Ë¥²¡¼¥à¤ÎÉñÂæ(ÇØ·Ê)ÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÀßÃÖ¤·¡¢ÀßÄꤹ¤ë

£±¡¥Àß·×


¡¡¤³¤Î¼ê½ç¤Ç¤Ï¡¢Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥ÈÆâ¤Ë¥²¡¼¥à²èÌ̤ȤʤëÇطʤòÀ½ºî¤·¤Æ¤¤¤­¤Þ¤¹¡£
Àè¤Û¤É¤âÀâÌÀ¤ò¤µ¤»¤Æ¤¤¤¿¤À¤¤¤¿¤è¤¦¤Ë¡¢¥²¡¼¥à²èÌ̤˱ǤëɬÍפΤ¢¤ë¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ï¤¹¤Ù¤Æ Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î»Ò¥ª¥Ö¥¸¥§¥¯¥È¤È¤·¤Æ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤·¤Æ¤¤¤­¤Þ¤¹¡£
¤½¤Î¤¿¤áÄ̾ï¤Î¥²¡¼¥àÀ©ºî¤ÇÍøÍѤ¹¤ëUnity¤Î¥ï¡¼¥ë¥É¶õ´Ö¤Ï¡¢º£²ó¤Î¥²¡¼¥à¥Ç¥¶¥¤¥ó¤Ç¤Ï»ÈÍѤ·¤Þ¤»¤ó¡£

¡¡¤³¤³¤Ç¤Ï¡¢¥²¡¼¥à¤ÎÉñÂæ(ÇØ·Ê)¤ò´ÉÍý¤¹¤ë¤¿¤á¤Î¥Õ¥©¥ë¥ÀÌò¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤È¡¢¼ÂºÝ¤Ë¥²¡¼¥à²èÌ̤ÎÇطʲèÁü¤òÀßÄꤹ¤ë¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î£²¤Ä¤ò½çÈ֤˺îÀ®¤·¤Æ¡¢¥²¡¼¥à²èÌ̤òºîÀ®¤·¤Þ¤¹¡£


£²¡¥¥²¡¼¥àÇطʲèÁü¤Î¼èÆÀ¤·¤ÆUnity¤Ë¥¤¥ó¥Ý¡¼¥È¤¹¤ë


¡¡¤Þ¤º¤Ï¥²¡¼¥à¤ÎÉñÂ桦ÇطʤȤʤ륤¥á¡¼¥¸¤òÀßÃÖ¤·¤Þ¤¹¡£¥¤¥á¡¼¥¸¤Ë¤Ï¼«Í³¤ÊÁǺà¤ò¤ª»È¤¤¤¯¤À¤µ¤¤¡£
¥µ¥ó¥×¥ë¤Î¾ì¹ç¤Ï¾å¤«¤é¸«²¼¤í¤·¤¿¥Õ¥£¡¼¥ë¥É¤òɽ¸½¤·¤¿¤«¤Ã¤¿¤Î¤Ç¡¢À¤³¦´Ñ¤ò¹Í¤¨¤Ä¤Ä¡¢¥Õ¥ê¡¼¤Î²èÁüÁǺà¤òõ¤·¤Æ»ÈÍѤ·¤Æ¤¤¤Þ¤¹¡£

¡¡¡Ö¥²¡¼¥à¡¡ÇØ·Ê¡¡ÌµÎÁ¡×¤È¤¤¤Ã¤¿Ã±¸ì¤Ç¸¡º÷¤·¤Æ¡¢¼«Ê¬¤Î¸¡º÷ÎϤò¹â¤á¤Þ¤·¤ç¤¦¡£

¡¡¥À¥¦¥ó¥í¡¼¥É¤¹¤ëºÝ¤Î²èÁü¤Î³ÈÄ¥»Ò¤Ï ²èÁü¥Õ¥¡¥¤¥ë̾.jpg¡¢¤¢¤ë¤¤¤Ï ²èÁü¥Õ¥¡¥¤¥ë̾.png ¤Î¤¤¤º¤ì¤«¤Ë¤·¤Æ¤¯¤À¤µ¤¤¡£
¥À¥¦¥ó¥í¡¼¥É»þ¤Ë³Îǧ¤Ç¤­¤ë¤Ï¤º¤Ç¤¹¤Î¤Ç¡¢¤½¤Á¤é¤ò³Îǧ¤·¤Æ¥À¥¦¥ó¥í¡¼¥É¤·¤Æ¤¯¤À¤µ¤¤¡£



¡¡²èÁüÁǺà¤Î¥¤¥ó¥Ý¡¼¥È(Unity¤Ç»ÈÍѤǤ­¤ë¤è¤¦¤ËÄɲÃ)¤Ï¡¢²èÁü¥Õ¥¡¥¤¥ë¤ò Unity ¤Î Project Æâ¤Ë¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤¹¤ë¤³¤È¤Ç¥¤¥ó¥Ý¡¼¥È¤Ç¤­¤Þ¤¹¤¬¡¢
¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤¹¤ëÁ°¤Ë Textures ¥Õ¥©¥ë¥À¤òºîÀ®¤·¤Æ¤ª¤¤¤Æ¡¢¤½¤Á¤é¤Ë¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤·¤Æ¤¯¤À¤µ¤¤¡£

¡¡¥Õ¥©¥ë¥À¤Ï Projcet Æâ¤Ç±¦¥¯¥ê¥Ã¥¯¤·¤Æ Create => Folder ¤ÇºîÀ®¤Ç¤­¤Þ¤¹¡£
Textures ¥Õ¥©¥ë¥ÀÆâ¤Ë¤âƱ¤¸¼ê½ç¤Ç¿·¤·¤¤¥Õ¥©¥ë¥À¤¬ºîÀ®¤Ç¤­¤Þ¤¹¤Î¤Ç¡¢²èÁü¤Î»ÈÍÑÍÑÅӤ˱þ¤¸¤Æ¤µ¤é¤ËºÙ¤«¤¯¥Õ¥©¥ë¥Àʬ¤±¤ò¤·¤Æ¤ª¤¤¤Æ¤â¤¤¤¤¤Ç¤¹¡£


¥Õ¥©¥ë¥Àʬ¤±



¡ã¼ê½çÆ°²è¡¡Unity¤Ø¤Î²èÁü¥Õ¥¡¥¤¥ë¤Î¥¤¥ó¥Ý¡¼¥ÈÊýË¡¡ä
https://gyazo.com/dff49ff6efb25b66ef143f97a0a9dac5

¡¡°Ê¾å¤Ç¥¤¥ó¥Ý¡¼¥È¤Ï´°Î»¤Ç¤¹¡£


£³¡¥Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î»Ò¥ª¥Ö¥¸¥§¥¯¥È¤È¤·¤Æ BackgroundSet ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤¹¤ë


¡¡Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¾å¤Ç±¦¥¯¥ê¥Ã¥¯¤ò¤·¤Æ¥á¥Ë¥å¡¼¤ò³«¤­¡¢Create Empty ¤òÁªÂò¤·¤Þ¤¹¡£
¿·¤·¤¯¶õ¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È(Transfrom ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¤ß¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¡¢Ìò³ä¤Î¤Þ¤À¤Ê¤¤¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È)¤¬ºîÀ®¤µ¤ì¤Þ¤¹¤Î¤Ç¡¢Ì¾Á°¤ò BackgroundSet ¤ËÊѹ¹¤·¤Þ¤¹¡£
BackgroundSet ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ï¡¢¥²¡¼¥à¤ÎÇطʲèÁü¤Ë´ØÏ¢¤¹¤ë¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È·²¤ò¤Þ¤È¤á¤Æ¤ª¤¯¤¿¤á¤Î¡¢¥Õ¥©¥ë¥ÀÌò¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ç¤¹¡£


BackgroundSet ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡¡¥Ò¥¨¥é¥ë¥­¡¼²èÁü



¡¡BackgroundSet ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÁªÂò¤·¤Æ¡¢RectTransform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¤«³Îǧ¤·¤Þ¤¹¡£
Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë´Þ¤Þ¤ì¤ë¥ª¥Ö¥¸¥§¥¯¥È¤Ï Transform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Ç¤Ï¤Ê¤¯¡¢RectTransform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Ë¤è¤Ã¤Æ°ÌÃÖ¾ðÊó¤ò´ÉÍý¤·¤Æ¤¤¤Þ¤¹¡£
¤â¤·¤âÄ̾ï¤Î Transform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ë¤Ï¡¢ºÆÅÙºî¤êľ¤·¤Æ¤¯¤À¤µ¤¤¡£


BackgroundSet ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡¡¥¤¥ó¥¹¥Ú¥¯¥¿¡¼²èÁü



BackgroundSet ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡¡Scene¥Ó¥å¡¼²èÁü(Scene¥Ó¥å¡¼¤ÎÃæ±û¤Ë¤¢¤ë)



¡¡°Ê¾å¤Ç¤³¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎÀßÄê¤Ï´°Î»¤Ç¤¹¡£


£´¡¥BackgroundSet ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î»Ò¥ª¥Ö¥¸¥§¥¯¥È¤È¤·¤Æ¡¢imgBackground ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤¹¤ë


¡¡BackgroundSet ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¾å¤Ç±¦¥¯¥ê¥Ã¥¯¤ò¤·¤Æ¥á¥Ë¥å¡¼¤ò³«¤­¡¢UI => Image ¤òÁªÂò¤·¤Þ¤¹¡£
Scene¥Ó¥å¡¼Æâ¤ÎÃæ±û¤Ë¡¢Imgae ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤¿Çò¤¤¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤¬¿·¤·¤¯ºîÀ®¤µ¤ì¤Þ¤¹¤Î¤Ç¡¢Ì¾Á°¤ò imgBackground ¤ËÊѹ¹¤·¤Þ¤¹¡£


imgBackground ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡¡¥Ò¥¨¥é¥ë¥­¡¼²èÁü


imgBackground ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ï¡¢¥²¡¼¥à¤ÎÉñÂæ¤È¤Ê¤ëÇطʲèÁüɽ¼¨¤ÎÌò³ä¤ò»ý¤Á¤Þ¤¹¡£


imgBackground ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È ¥¤¥ó¥¹¥Ú¥¯¥¿¡¼²èÁü



imgBackground ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡¡Scene¥Ó¥å¡¼²èÁü(¿¿¤óÃæ¤ÎÇò¤¤¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È)



¡¡BackgroundSet ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î»Ò¥ª¥Ö¥¸¥§¥¯¥È¤È¤·¤ÆÀßÃÖ¤µ¤ì¤Æ¤¤¤ë¤«¡¢³Îǧ¤·¤¿¸å¡¢¼¡¤ÎÀßÄê¤Î¼ê½ç¤Ø°Ü¤ê¤Þ¤¹¡£


£µ¡¥imgBackground ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎÀßÄê¤ò¹Ô¤¦


¡¡ºÇ½é¤Ë²èÁü¤òÀßÄꤷ¤Þ¤¹¡£
imgBackground ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¤ò³Îǧ¤·¡¢Image ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î Source Image ¤ÎÉôʬ¤Ë²èÁü¤òÀßÄꤷ¤Þ¤¹¡£

¡¡¤³¤Á¤é¤Î²èÁü¤¬¥²¡¼¥à²èÌ̤ËŬÍѤµ¤ì¤ëÉñÂ桦ÇØ·ÊÍѤβèÁü¤È¤Ê¤ê¤Þ¤¹¤Î¤Ç¡¢Àè¤Û¤É¥¤¥ó¥Ý¡¼¥È¤·¤¿²èÁü¤ò¤³¤Á¤é¤ËÍøÍѤ·¤Þ¤¹¡£
Textures ¥Õ¥©¥ë¥ÀÆâ¤Ë¤¢¤ëÂоݤβèÁü¥Õ¥¡¥¤¥ë¤ò¡¢Source Image ¤ÎÍó¤Þ¤Ç¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤·¤Æ¥¢¥µ¥¤¥ó¤·¤Æ¤¯¤À¤µ¤¤¡£
²èÁü¤¬ÅÐÏ¿¤µ¤ì¤Æ¡¢Scene¥Ó¥å¡¼¤ËÈ¿±Ç¤µ¤ì¤Þ¤¹¡£


¡ã¼ê½çÆ°²è¡¡²èÁü¤ò¥¢¥µ¥¤¥ó¤·¤ÆÅÐÏ¿¤¹¤ë¡ä
https://gyazo.com/c67d85932ff863ec3d1265837bb15065


¥¤¥ó¥¹¥Ú¥¯¥¿¡¼²èÁü



Scene¥Ó¥å¡¼²èÁü(Çò¤¤¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ç¤Ï¤Ê¤¯¤Ê¤Ã¤Æ¤¤¤ë)



¡¡²èÁü¤ÎÀßÄ꤬½ªÎ»¤·¤¿¤é¡¢Image ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î Raycast Target ¤Î¥¹¥¤¥Ã¥Á¤ò³°¤·¤Æ¥ª¥Õ¤Ë¤·¤Æ¤ª¤¤¤Æ¤¯¤À¤µ¤¤¡£¤³¤Î¥¹¥¤¥Ã¥Á¤Î°ÕÌ£¤Ï¼«Ê¬¤ÇÄ´¤Ù¤Æ¤ß¤Þ¤·¤ç¤¦¡£



¡¡²èÁü¤òÀßÄꤷ¤¿¤é¡¢Â礭¤µ¤òÄ´À°¤·¤Þ¤¹¡£¥²¡¼¥à²èÌ̤ÎÇطʲèÁü¤Ë¤Ê¤ê¤Þ¤¹¤Î¤Ç¡¢Canvas ¤Î¥µ¥¤¥º¤ÈƱ¤¸¤«¡¢¤¢¤ë¤¤¤Ï¾¯¤·Â礭¤á¤Ë¤·¤ÆÇÛÃÖ¤·¤Þ¤¹¡£
Scene¥Ó¥å¡¼¤ÇľÀÜÊѹ¹¤·¤Æ¤â¤è¤¤¤Ç¤¹¤·¡¢RectTransform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î Width¡¢Height ¤ÎÃͤòÊѹ¹¤·¤Æ¤âÄ´À°¤Ç¤­¤Þ¤¹¡£
Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Width ¤È Height ¤ÎÃͤÈƱ¤¸Ãͤˤ¹¤ì¤Ð¡¢¤³¤Î²èÁü¤ÎÂ礭¤µ¤âCanvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÈƱ¤¸Â礭¤µ¤Ë¤Ê¤ê¤Þ¤¹¡£

¡¡²èÁü¤òÀßÄꤹ¤ë¾ì¹ç¤Î¥³¥Ä¤Ï¡¢Scene¥Ó¥å¡¼¤È°ì½ï¤ËGame¥Ó¥å¡¼¤âɽ¼¨¤·¤Æ¤ª¤¤¤Æ¡¢Game¥Ó¥å¡¼¤Ë¤É¤Î¤è¤¦¤Ê·Á¤Ç±Ç¤ë¤«¤ò
³Îǧ¤·¤Ê¤¬¤éÇÛÃÖ¤äÂ礭¤µ¤òÄ´À°¤¹¤ë¤È¹ç¤ï¤»¤ä¤¹¤¤¤Ç¤¹¡£¥¨¥Ç¥£¥¿¡¼¤Î¥ì¥¤¥¢¥¦¥È¤òÀßÄꤷ¤Æ¤ß¤Þ¤·¤ç¤¦¡£
²¼µ­¤Î²èÁü¤Î¾ì¹ç¤Ï¡¢¾å¤¬Scene¥Ó¥å¡¼¡¢²¼¤¬Game¥Ó¥å¡¼¤Ç¥ì¥¤¥¢¥¦¥È¤òÀßÄꤷ¡¢Scene¥Ó¥å¡¼¤òÊѹ¹¤·¤¿ºÝ¤Ë¡¢Game¥Ó¥å¡¼¤òÀÚ¤êÂؤ¨¤º¤Ë²¼¤Î²èÌ̤Ǹ«¤Ê¤¬¤éÄ´À°¤Ç¤­¤ë¤è¤¦¤Ë¤·¤Æ¤¤¤Þ¤¹¡£


¥¨¥Ç¥£¥¿¡¼¤Î¥ì¥¤¥¢¥¦¥È¤ò¼«Ê¬¤Î¸«¤ä¤¹¤¤¥Ç¥¶¥¤¥ó¤ËÊѹ¹¤¹¤ë



¡¡²¼µ­¤Î¥¤¥ó¥¹¥Ú¥¯¥¿¡¼²èÁü¤ò»²¹Í¤Ë¤·¤Æ¡¢¼«Ê¬¤Î¥²¡¼¥à¤Ë¤È¤Ã¤ÆºÇŬ¤Ê²èÁü¤Î¥µ¥¤¥º¤ËÄ´À°¤·¤Æ¤¯¤À¤µ¤¤¡£(¥¤¥ó¥¹¥Ú¥¯¥¿¡¼²èÁü¤ÈƱ¤¸¤Ç¤¢¤ëɬÍפϤ¢¤ê¤Þ¤»¤ó)


imgBackground ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡¡»²¹ÍÍÑ¡¡¥¤¥ó¥¹¥Ú¥¯¥¿¡¼²èÁü(¤³¤Î²èÁü¤Î¾ì¹ç¡¢¥²¡¼¥àÆâ¤Ç»È¤¤¤¿¤¤Éôʬ¤¬Ãæ±ûÉôʬ¤Ê¤Î¤Ç¡¢Canvas ¤ËÂФ·¤ÆÂ礭¤á¤ËÀßÄꤷ¡¢°ÌÃ֤⤺¤é¤·¤Æ¤¤¤ë)



imgBackground ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡¡»²¹ÍÍÑ¡¡Scene¥Ó¥å¡¼²èÁü



¡¡°Ê¾å¤ÇÀßÄê¤Ï´°Î»¤Ç¤¹¡£


£¶¡¥¡ãCanvasRenderer¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î Cull Transparent Mesh µ¡Ç½¡ä


¡¡¤³¤Îµ¡Ç½¤ò¥ª¥ó¤Ë¤¹¤ë¤È¡¢Æ©ÌÀ¤Ê¥ª¥Ö¥¸¥§¥¯¥È¤ÎÉÁ²è¤ò¥¹¥­¥Ã¥×¤Ç¤­¤Þ¤¹¡£

¡¡Unity¤Ç¤Ï¥ª¥Ö¥¸¥§¥¯¥È¤òÆ©ÌÀ¤Ë¤·¤¿¾ì¹ç¡¢Æ©ÌÀ¤Ê¾õÂÖ¤òÉÁ²è¤·¤Æ¤¤¤ë¤³¤È¤Ë¤Ê¤ê¤Þ¤¹¡£¤½¤Î¤¿¤á¡¢ÉÁ²è¤ÎÉé²Ù¤¬Ä̾ï¤è¤ê¤â¹â¤¯¤Ê¤ê¤Þ¤¹¡£
Æ©ÌÀ¤ÊÉÁ²è(¸«¤¨¤Ê¤¤¾õÂÖ¤òÉÁ²è¤¹¤ë)¤ò¹Ô¤¦É¬Íפ¬¤¢¤ë¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë¤Ä¤¤¤Æ¤Ï¡¢¤³¤Î Cull Transparent Mesh µ¡Ç½¤òÍøÍѤ·¤Æ¤¯¤À¤µ¤¤¡£

¡¡¤Ê¤ª¡¢Unity2020.2 ¤Ç¤Ï¡¢Canvas Renderer ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ÎCull Transparent Mesh ¤Î½é´üÀßÄêÃͤϥª¥ó(¥Á¥§¥Ã¥¯¤¢¤ê)¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢³Îǧ¤Î¤ß¤ÇÌäÂꤢ¤ê¤Þ¤»¤ó¡£
¤½¤ì°ÊÁ°¤Î¥Ð¡¼¥¸¥ç¥ó¤Ç¤Ï½é´üÃͤ¬¥ª¥Õ(¥Á¥§¥Ã¥¯¤Ê¤·)¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢É¬Íפ˱þ¤¸¤Æµ¡Ç½¤òÍøÍѤ·¤Æ¤¯¤À¤µ¤¤¡£

¡¡º£²óºîÀ®¤·¤¿ÇØ·ÊÍѤβèÁü¤ÏÆ©ÌÀ¤ÊÉÁ²è¤ò¹Ô¤¦¤â¤Î¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¤Î¤Ç¡¢¥Á¥§¥Ã¥¯¤Ï¥ª¥Õ¤ÇÌäÂꤢ¤ê¤Þ¤»¤ó¡£


Unity¸ø¼°¥¹¥¯¥ê¥×¥È¥ê¥Õ¥¡¥ì¥ó¥¹
Canvas Renderer
https://docs.unity3d.com/ja/current/ScriptReferenc...
¥³¥¬¥Í¥Ö¥í¥°ÍÍ
¡ÚUnity¡ÛuGUI ¤Ç Canvas Renderer ¤Î¡ÖCull Transparent Mesh¡×¤ò¥ª¥ó¤Ë¤¹¤ë¤ÈÆ©ÌÀ¤Ê¥ª¥Ö¥¸¥§¥¯¥È¤ÎÉÁ²è¤ò¥¹¥­¥Ã¥×¤Ç¤­¤ë
https://baba-s.hatenablog.com/entry/2019/03/18/152...



¡¡°Ê¾å¤Ç¤³¤Î¼ê½ç¤Ï½ªÎ»¤Ç¤¹¡£

¡¡¼¡¤Ï¡¡¼ê½ç£´¡¡¡Ý¥×¥ì¥¤¥ä¡¼¤ÎºîÀ®¡Ý¡¡¤Ç¤¹¡£

¥³¥á¥ó¥È¤ò¤«¤¯


¡Öhttp://¡×¤ò´Þ¤àÅê¹Æ¤Ï¶Ø»ß¤µ¤ì¤Æ¤¤¤Þ¤¹¡£

ÍøÍѵ¬Ìó¤ò¤´³Îǧ¤Î¤¦¤¨¤´µ­Æþ²¼¤µ¤¤

Menu


´ðÁÃ

µ»½Ñ/Ãμ±(¼ÂÁõÎã)

3D¥¢¥¯¥·¥ç¥ó¥²¡¼¥à

2D¤ª¤Ï¤¸¤­¥²¡¼¥à(ȯŸÊÔ)

2D¶¯À©²£¥¹¥¯¥í¡¼¥ë¥¢¥¯¥·¥ç¥ó(ȯŸÊÔ)

2D¥¿¥Ã¥×¥·¥å¡¼¥Æ¥£¥ó¥°(³ÈÄ¥ÊÔ)

¥ì¡¼¥¹¥²¡¼¥à(È´¿è)

2DÊüÃÖ¥²¡¼¥à(ȯŸÊÔ)

3D¥ì¡¼¥ë¥¬¥ó¥·¥å¡¼¥Æ¥£¥ó¥°(±þÍÑÊÔ)

3Dæ½Ð¥²¡¼¥à(È´¿è)

2D¥ê¥¢¥ë¥¿¥¤¥à¥¹¥È¥é¥Æ¥¸¡¼

3D¥¿¥Ã¥×¥¢¥¯¥·¥ç¥ó(NavMeshAgent »ÈÍÑ)

2D¥È¥Ã¥×¥Ó¥å¡¼¥¢¥¯¥·¥ç¥ó(¥«¥¨¥ë¤Î°Ù¤Ë¡Á¡¢¥Ü¥³¥¹¥«¥¦¥©¡¼¥ºÉ÷)

VideoPlayer ¥¤¥Ù¥ó¥ÈϢư¤Î¼ÂÁõÎã

VideoPlayer ¥ê¥¹¥ÈÆ⤫¤é¥à¡¼¥Ó¡¼ºÆÀ¸¤Î¼ÂÁõÎã(ȯŸ)

AR ²èÁüÉÕ¤­¥ª¥Ö¥¸¥§¥¯¥ÈÀ¸À®¤Î¼ÂÁõÎã

AR ¥ê¥¹¥ÈÆ⤫¤éÀ¸À®¤Î¼ÂÁõÎã(ȯŸ)

2D¥È¥Ã¥×¥Ó¥å¡¼¥¢¥¯¥·¥ç¥ó(¥µ¥Ð¥¤¥Ð¡¼É÷)

private



¤³¤Î¥µ¥¤¥ÈÆâ¤ÎºîÉʤϥæ¥Ë¥Æ¥£¤Á¤ã¤ó¥é¥¤¥»¥ó¥¹¾ò¹à¤Î¸µ¤ËÄ󶡤µ¤ì¤Æ¤¤¤Þ¤¹¡£

´ÉÍý¿Í/Éû´ÉÍý¿Í¤Î¤ßÊÔ½¸¤Ç¤­¤Þ¤¹