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DataBaseManager.cs
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using UnityEngine;
public class DataBaseManager : MonoBehaviour
{
public static DataBaseManager instance;
public VideoDataSO videoDataSO;
////*¡¡ÊÑ¿ô¤ÎÀë¸À¤ò£±¤ÄÄɲá¡*////
public ItemDataSO itemDataSO;
////*¡¡¤³¤³¤Þ¤Ç¡¡*////
void Awake() {
if (instance == null) {
instance = this;
DontDestroyOnLoad(gameObject);
} else {
Destroy(gameObject);
}
}
/// <summary>
/// °ú¿ô¤ÎÈÖ¹æ¤Ç»ØÄꤷ¤¿ VideoData ¤ò¼èÆÀ
/// </summary>
/// <param name="searchVideoNo"></param>
/// <returns></returns>
public VideoData GetVideoData(int searchVideoNo) {
return videoDataSO.videoDatasList.Find(x => x.videoNo == searchVideoNo);
}
////*¡¡¥á¥½¥Ã¥É¤ò£±¤ÄÄɲá¡*////
/// <summary>
/// °ú¿ô¤ÎÈÖ¹æ¤Ç»ØÄꤷ¤¿ ItemData ¤ò¼èÆÀ
/// </summary>
/// <param name="searchItemNo"></param>
/// <returns></returns>
public ItemData GetItemData(int searchItemNo) {
return itemDataSO.itemDataList.Find(x => x.itemNo == searchItemNo);
}
////*¡¡¤³¤³¤Þ¤Ç¡¡*////
}
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