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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// ¥ì¥ó¥À¥é¡¼¤Î¥Æ¥¹¥ÈÍÑ¥¯¥é¥¹
/// ¥¯¥é¥¹¤Ë¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ò¼èÆÀ¤¹¤ë¡¢¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¥ª¥ó¡¿¥ª¥Õ¤ò¹Ô¤¦
/// </summary>
public class RendererTest : MonoBehaviour
{
[Header("¥ì¥ó¥À¥é¡¼¡ÊÉÁ²è¡Ë¤Î¥ª¥ó/¥ª¥ÕÍÑ")]¡¡¡¡¡¡// Header°À¤òÀßÄꤹ¤ë¤³¤È¤Ç¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¾å¤Ë"ʸ»úÎó"¤¬É½¼¨¤µ¤ì¤ë
public MeshRenderer meshRenderer;¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡// ¡ù¡¡¡ÊÑ¿ô¤Î½¤¾þ»Ò¤òÊѹ¹¤·¡¢Â°À¾ðÊó¤ò¾åÃʤ˵ºÜ¤¹¤ë
//private MeshRenderer meshRenderer;¡¡¡¡¡¡¡¡¡¡¡¡ // ¡ù¢¡¡¥³¥á¥ó¥È¥¢¥¦¥È¤¹¤ë
void Start()
{
// meshRenderer¥³¥ó¥Ý¡¼¥Í¥ó¥ÈÍѤÎÊÑ¿ô¤òprivate¤ÇÀë¸À¤·¤¿¾ì¹ç¤Ë¤Ï¼èÆÀ¤¹¤ëɬÍפ¬¤¢¤ë
//meshRenderer = GetComponent<MeshRenderer>();¡¡¡¡¡¡//¡¡¡ù£¡¡public ½¤¾þ»Ò¤ËÊѹ¹¤·¤¿¤Î¤Ç¡¢¥¹¥¯¥ê¥×¥È¤Ç¼èÆÀ¤¹¤ëɬÍפ¬¤Ê¤¯¤Ê¤ë¤¿¤á¡¢¥³¥á¥ó¥È¥¢¥¦¥È¤¹¤ë
}
void Update()
{
// ¥Ü¥¿¥ó¤ò²¡¤¹ÅÙ¤ËMeshRenderer¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¥ª¥ó/¥ª¥Õ¤òÀÚ¤êÂؤ¨¤ë
// ¥ª¥ó¤Ê¤é¤½¤Î¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Ï͸ú¡¡¥ª¥Õ¤Ê¤é̵¸ú
// Áàºî¤·¤¿¤¤¥³¥ó¥Ý¡¼¥Í¥ó¥È¤¬ÂåÆþ¤µ¤ì¤Æ¤¤¤ë[ÊÑ¿ô]¤ò»È¤¦ =¡¡¥¢¥¯¥»¥¹¤Ç¤¤ë
if (Input.GetKeyDown(KeyCode.D)) {
meshRenderer.enabled = !meshRenderer.enabled;
}
}
}
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