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public ReactiveProperty<int> Hp = new();
public ReactiveProperty<int> Shield = new();
public ReactiveProperty<int> AttackPower = new();
/// <summary>
/// Hp ¹¹¿·
/// </summary>
/// <param name="amount"></param>
public virtual void UpdateHp(int amount) {
hp = Mathf.Clamp(hp += amount, 0, maxHp);
Debug.Log($" {status} : {GetHp}");
Hp.Value = Mathf.Clamp(Hp.Value += amount, 0, maxHp);
Debug.Log($" {status} : {Hp.Value}");
}
/// <summary>
/// ¥·¡¼¥ë¥ÉÃ͹¹¿·
/// </summary>
/// <param name="amount"></param>
public void UpdateShield(int amount) {
Shield.Value += amount;
Debug.Log($" {status} : {Shield.Value}");
}
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