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ArrowGenerator.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ArrowGenerator : MonoBehaviour
{
public GameObject arrowPrefab;
float span = 1.0f;
float delta = 0;
void Update()
{
this.delta += Time.deltaTime;
if(this.delta > this.span) {
this.delta = 0;
GameObject go = Instantiate(arrowPrefab);
int px = Random.Range(-6, 7);
go.transform.position = new Vector3(px, 7, 0);
/// ¤³¤³¤«¤éÄɲÃ
¡¡¡¡¡¡¡¡¡¡¡¡// Íð¿ô¤òÍøÍѤ·¤Æ¡¢Ãͤò£±¤Ä¼èÆÀ¤¹¤ë
int value = Random.Range(0, 100);
Debug.Log(value);
¡¡¡¡¡¡¡¡¡¡¡¡// ¼èÆÀ¤·¤¿Ãͤ¬ 30 °Ê²¼¤Ê¤é¡¡=¡¡30¡ó¤Î³ÎΨ¤Ê¤é
if(value < 30) {
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡// go ÊÑ¿ô¤ËÂåÆþ¤µ¤ì¤Æ¤¤¤ëÌð¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ËÂФ·¤ÆGetComponent¤ò¹Ô¤¤¡¢SpriteRenderer¤ò¼èÆÀ¤·¤ÆÊÑ¿ô¤ØÂåÆþ¤¹¤ë
SpriteRenderer spriteRenderer = go.GetComponent<SpriteRenderer>();
// ÊÑ¿ô¤òÄ̤¸¤Æ¡¢Ìð¤Î¿§¤òÊѹ¹¤¹¤ë(º£²ó¤ÏÎÐ)
spriteRenderer.color = Color.green;
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡Debug.Log("¿§Êѹ¹");
/// ¤³¤³¤Þ¤ÇÄɲÃ
}
}
}
}