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using UnityEngine;
public class SearchArea : MonoBehaviour {
public bool isSearching;
public GameObject player;
private void OnTriggerStay(Collider col) {
if (col.gameObject.tag == "Player") {
isSearching = true;
player = col.gameObject;
}
}
private void OnTriggerExit(Collider col) {
if (col.gameObject.tag == "Player") {
isSearching = false;
player = null;
}
}
}
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https://gyazo.com/e6a8617c0f7a4ab217a0e50ecd8b9f48