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public virtual IEnumerator ExecuteEventCoroutine() {
Debug.Log("²¾Áۥ᥽¥Ã¥É¤Ï");
Debug.Log("½èÍý¤ò½ñ¤´¹¤¨¤Æ");
Debug.Log("¾å¼ê¤Ë»È¤ª¤¦");
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public override IEnumerator ExecuteEventCoroutine() {
base.ExecuteEventCoroutine();
string npcScenario = GetComponent<NonPlayerCharacter>().npcData.npcScenario;
//NPC¥·¥Ê¥ê¥ª¤ÎºîÀ®
yield return StartCoroutine(AdvEngineController.instance.JumpScenarioAsync(npcScenario, null));
}
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public override IEnumerator ExecuteEventCoroutine() {
////* base.ExecuteEventCoroutine ¤Ç¼ÂÁõ¤µ¤ì¤ë¿Æ¥¯¥é¥¹¤Î½èÍý *////
Debug.Log("²¾Áۥ᥽¥Ã¥É¤Ï");
Debug.Log("½èÍý¤ò½ñ¤´¹¤¨¤Æ");
Debug.Log("¾å¼ê¤Ë»È¤ª¤¦");
yield return null;
////* ¤³¤Î½èÍý¤¬¹Ô¤ï¤ì¤Æ¤¤¤ë *////
string npcScenario = GetComponent<NonPlayerCharacter>().npcData.npcScenario;
//NPC¥·¥Ê¥ê¥ª¤ÎºîÀ®
yield return StartCoroutine(AdvEngineController.instance.JumpScenarioAsync(npcScenario, null));
}
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public override IEnumerator ExecuteEventCoroutine() {
string npcScenario = GetComponent<NonPlayerCharacter>().npcData.npcScenario;
//NPC¥·¥Ê¥ê¥ª¤ÎºîÀ®
yield return StartCoroutine(AdvEngineController.instance.JumpScenarioAsync(npcScenario, null));
base.ExecuteEventCoroutine();
}
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public override IEnumerator ExecuteEventCoroutine() {
string npcScenario = GetComponent<NonPlayerCharacter>().npcData.npcScenario;
//NPC¥·¥Ê¥ê¥ª¤ÎºîÀ®
yield return StartCoroutine(AdvEngineController.instance.JumpScenarioAsync(npcScenario, null));
////* base.ExecuteEventCoroutine ¤Ç¼ÂÁõ¤µ¤ì¤ë¿Æ¥¯¥é¥¹¤Î½èÍý *////
Debug.Log("²¾Áۥ᥽¥Ã¥É¤Ï");
Debug.Log("½èÍý¤ò½ñ¤´¹¤¨¤Æ");
Debug.Log("¾å¼ê¤Ë»È¤ª¤¦");
yield return null;
////* ¤³¤Î½èÍý¤¬¹Ô¤ï¤ì¤Æ¤¤¤ë *////
}
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protected override IEnumerator ExecuteEventCoroutine() {
string npcScenario = GetComponent<NonPlayerCharacter>().npcData.npcScenario;
//NPC¥·¥Ê¥ê¥ª¤ÎºîÀ®
yield return StartCoroutine(AdvEngineController.instance.JumpScenarioAsync(npcScenario, null));
¡¡¡¡¡¡¡¡// base.ExecuteEventCoroutine ¤Ç¼ÂÁõ¤µ¤ì¤ë¿Æ¥¯¥é¥¹¤Î½èÍý¤¬¤Ê¤¤¤Î¤Ç
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