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using UnityEngine;
public class ScriptTest : MonoBehaviour
{
public GameObject itemPrefabA; // ¥¢¥¤¥Æ¥àA¤Î¥×¥ì¥Ï¥Ö¤ò¥¤¥ó¥¹¥Ú¥¯¥¿¤«¤é³ä¤êÅö¤Æ
public GameObject itemPrefabB; // ¥¢¥¤¥Æ¥àB¤Î¥×¥ì¥Ï¥Ö¤ò¥¤¥ó¥¹¥Ú¥¯¥¿¤«¤é³ä¤êÅö¤Æ
void Start()
{
for (int i = 1; i <= 5; i++)
{
string itemName = "¥¢¥¤¥Æ¥à" + ((char)(i + 64)) + i;
GameObject newItem;
if (i % 2 == 0)
{
newItem = Instantiate(itemPrefabB);
}
else
{
newItem = Instantiate(itemPrefabA);
}
newItem.name = itemName;
}
}
}
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