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UserData.cs
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using System.Collections.Generic;
using UnityEngine;
public class UserData : MonoBehaviour
{
public static UserData instance;
public List<ItemData> itemDataList = new();¡¡¡¡// ³ÍÆÀ¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¥Ç¡¼¥¿¤Î¥ê¥¹¥È¡£¤³¤Î¾ðÊó¤ò¥Ù¡¼¥¹¤Ë¥à¡¼¥Ó¡¼°ìÍ÷¤òºîÀ®¤¹¤ë
public bool isDebugItemAdd;¡¡¡¡¡¡¡¡// ¥Ç¥Ð¥Ã¥°¥â¡¼¥É¡£true ¤ÎºÝ¤Ë¤Ï¥Ç¥Ð¥Ã¥°¥â¡¼¥É¥ª¥ó¤È¤·¤Æµ¡Ç½¤µ¤»¤ë
////*¡¡ÊÑ¿ô¤ÎÀë¸À¤ò£±¤ÄÄɲá¡*////
private const string ITEM_DATA = "ItemData_";
////*¡¡¤³¤³¤Þ¤Ç¡¡*////
void Awake() {
if (instance == null) {
instance = this;
DontDestroyOnLoad(gameObject);
} else {
Destroy(gameObject);
}
}
void Start() {
// ¥Ç¥Ð¥Ã¥°¥â¡¼¥É¤Î¾ì¹ç(Awake ¥á¥½¥Ã¥É¤Ç¤ä¤é¤Ê¤¤¤³¤È)
if (isDebugItemAdd) {
// ¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë¤¢¤ë¥¢¥¤¥Æ¥à¤Î¾ðÊó¤ò¤¹¤Ù¤Æ³ÍÆÀ¤·¤¿¥¢¥¤¥Æ¥à¤Î¥ê¥¹¥È¤ËÄɲÃ
for (int i = 0; i < DataBaseManager.instance.itemDataSO.itemDataList.Count; i++) {
AddItemDataList(DataBaseManager.instance.itemDataSO.itemDataList[i]);
}
}
}
/// <summary>
/// ³ÍÆÀ¤·¤¿¥¢¥¤¥Æ¥à¤Î¾ðÊó¤ò¥ê¥¹¥È¤ËÄɲÃ
/// </summary>
/// <param name="itemData"></param>
public void AddItemDataList(ItemData itemData) {
itemDataList.Add(itemData);
}
////*¡¡¤³¤³¤«¤é¥á¥½¥Ã¥É¤ò£±¤ÄÄɲá¡*////
/// <summary>
/// ³ÍÆÀ¤·¤¿¥¢¥¤¥Æ¥à¥Ç¡¼¥¿¤Î¥»¡¼¥Ö(£±¤Ä¤º¤Ä)
/// </summary>
/// <param name="itemNo"></param>
public void SaveItemData(int itemNo) {
PlayerPrefs.SetInt(ITEM_DATA + itemNo, itemNo);
PlayerPrefs.Save();
Debug.Log("¥»¡¼¥Ö´°Î» : " + ITEM_DATA + itemNo);
}
¡¡¡¡// TODO ¥í¡¼¥É¤Î½èÍý¤òÄɲ乤ë
////*¡¡¤³¤³¤Þ¤Ç¡¡*////
}
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