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GameData.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameData : MonoBehaviour
{
// º£¤Þ¤Ç¤ÎÀë¸À¥Õ¥£¡¼¥ë¥É¤Ï¤½¤Î¤Þ¤Þ¤Ê¤Î¤Ç¾Êά
////* ¤³¤³¤«¤éÄɲà * /////
[SerializeField, Header("1²óÊÕ¤ê¤Î¥²¡¼¥à»þ´Ö")]
private int initTime = 60;
[Header("¸½ºß¤Î¥²¡¼¥à¤Î»Ä¤ê»þ´Ö")]
public float gameTime;
////* ¤³¤³¤Þ¤ÇÄɲà * /////
void Awake() {
// Êѹ¹¤Ê¤·¤Î¤¿¤á¾Êά
}
private void InitGame() { // ¡ù¡¡½èÍý¤òÄɲ乤롡¡ù //
score = 0;
eraseEtoCount = 0;
////* ¤³¤³¤«¤é½èÍý¤òÄɲà */////
¡¡¡¡¡¡¡¡// ¥²¡¼¥à»þ´Ö¤òÀßÄê
¡¡¡¡¡¡¡¡gameTime = initTime;
////* ¤³¤³¤Þ¤ÇÄɲà */////
Debug.Log("Init Game");
}
}
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