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GameData.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class GameData : MonoBehaviour
{
public static GameData instance;
public int currentStageNo;
public int battleTime;
////* ¤³¤³¤«¤éÄɲà *////
[Header("»ÈÍѤ¹¤ë¥¥ã¥é¤ÎÈÖ¹æ")]
public int currentCharaNo; // ÁªÂò¤·¤¿¥¥ã¥é¤ÎÈÖ¹æ¤òÅÐÏ¿¤¹¤ë¡£¥Ç¥Ð¥Ã¥°»þ¤Ë¤Ï¡¢¥²¡¼¥à³«»ÏÁ°¤Ë¤³¤³¤ËÃͤòÅÐÏ¿¤·¤Æ³Îǧ¤¹¤ë
[Header("¥¥ã¥é¥Ç¡¼¥¿¤Î¥Ç¡¼¥¿¥Ù¡¼¥¹")]
public CharaDataList charaDataList; // CharaDataList ¥¹¥¯¥ê¥×¥¿¥Ö¥ë¡¦¥ª¥Ö¥¸¥§¥¯¥È¤ò¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤·¤Æ¥¢¥µ¥¤¥ó¤¹¤ë
[Header("¸½ºß»ÈÍÑÃæ¤Î¥¥ã¥é¤Î¥¥ã¥é¥Ç¡¼¥¿")]
public CharaDataList.CharaData playableCharaData; // ÁªÂò¤·¤¿¥¥ã¥é¤ÎÈÖ¹æ¤ÈƱ¤¸ CharaData ¤ÎÆâÍƤòÂåÆþ¡£CharaData ¥¯¥é¥¹¤Ï CharaDataList ¥¯¥é¥¹¤Î»Ò¥¯¥é¥¹¤Ê¤Î¤Ç¡¢¿Æ¥¯¥é¥¹.»Ò¥¯¥é¥¹ ¤Î½ñ¼°¤Ç·¿¤òÄêµÁ¤¹¤ë
[Header("¥×¥ì¥¤¥ä¡¼¤È¤·¤Æ»ÈÍѲÄǽ¤Ê¥¥ã¥é¿ô")]
public int usePlayableCharaCount; // ¥×¥ì¥¤¥ä¡¼¤¬Áàºî¤Ç¤¤ë¥¥ã¥é¤Î¥Ç¡¼¥¿¤ÎÁí¿ô¤ò¤³¤³¤ËÅÐÏ¿¤¹¤ë
////* ¤³¤³¤Þ¤Ç *////
void Awake() {
if (instance == null) {
instance = this;
DontDestroyOnLoad(gameObject);
} else {
Destroy(gameObject);
}
}
////* ¤³¤³¤«¤é¥á¥½¥Ã¥É¤ò£³¤ÄÄɲà *////
/// <summary>
/// »ÈÍÑ¥¥ã¥é¤Î¾ðÊó(CharaData)¤òÀßÄê
/// </summary>
/// <param name="charaNo"></param>
public void SetUpPlayableCharaData(int charaNo) {
playableCharaData = GetCharaData(charaNo);
}
/// <summary>
/// CharaDeta¤Î¼èÆÀ
/// </summary>
/// <param name="charaNo"></param>
/// <returns></returns>
public CharaDataList.CharaData GetCharaData(int charaNo) {
return charaDataList.charaDatas.Find(x => x.no == charaNo);
}
/// <summary>
/// »ÈÍѤ¹¤ë¥¥ã¥é¤ÎÈÖ¹æ¤òÀßÄê(̤»ÈÍÑ¡£¤³¤Î¥á¥½¥Ã¥É¤ò¸Æ¤Ó½Ð¤¹¤³¤È¤Ç¥Ð¥È¥ë¤Ë»ÈÍѤ¹¤ë¥¥ã¥é¤ÎÈÖ¹æ¤ÎÅÐÏ¿¤ò¹Ô¤¦)
/// </summary>
/// <param name="charaNo"></param>
public void SetUpCurrentCharaNo(int charaNo) {
currentCharaNo = charaNo;
}
////* ¤³¤³¤Þ¤Ç *////
}