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using UnityEngine;
using UnityEngine.UI;
public class ScoreDirector : MonoBehaviour
{
// ¥¹¥³¥¢¤òÊݸ¤¹¤ëÊÑ¿ô
private int score = 0;
// ¥¹¥³¥¢¤Ë²Ã»»¤¹¤ëÃͤòÊÝ»ý¤¹¤ëÊÑ¿ô
[SerializeField]
private int point = 0;
// ¥¹¥³¥¢É½¼¨ÍѤÎText¥³¥ó¥Ý¡¼¥Í¥ó¥È
[SerializeField]
private Text scoreText;
// ¥¹¥³¥¢¤ò²Ã»»¤¹¤ë¥á¥½¥Ã¥É
public void AddScore(int amount)
{
score += amount;
Debug.Log("Score added. Current score: " + score);
}
// ¥¹¥³¥¢¤òɽ¼¨¤¹¤ë¥á¥½¥Ã¥É
public void DisplayScore(int score)
{
scoreText.text = "Score: " + score; // ¥¹¥³¥¢¤ò¥Æ¥¥¹¥È¤Çɽ¼¨
¡¡¡¡¡¡¡¡Debug.Log("Your total score is: " + score);
}
void Start()
{
// ¥Ç¥Ð¥Ã¥°ÍÑ
AddScore(point);
DisplayScore(score);
}
}
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