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/// <summary>
/// ¥¡¼ÆþÎÏÀ©¸æ
/// </summary>
private void HandleCursorInputs() {
¡¡¡¡¡¡¡¡// ¥¡¼ÆþÎÏȽÄê¡¡¢«¡¡¡ã¥¡¼ÆþÎÏÉôʬ¡ä
float horizontal = Input.GetAxisRaw("Horizontal");
float vertical = Input.GetAxisRaw("Vertical");
¡¡¡¡¡¡¡¡// ¥¡¼ÆþÎϤ¬¤¢¤ë¾ì¹ç
if (horizontal != 0 || vertical != 0) {
¡¡¡¡¡¡¡¡¡¡¡¡// ¥«¡¼¥½¥ë°ÜÆ°¡¡¢«¡¡¡ã¥«¡¼¥½¥ë¤Ø¤Î¾ðÊó¤òÅϤ¹Éôʬ¡ä
MoveCursor((int)horizontal, (int)vertical);
}
}
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/// <summary>
/// ¥¡¼ÆþÎϤˤè¤ë¥«¡¼¥½¥ë°ÜÆ°
/// </summary>
/// <param name="horizontal"></param>
/// <param name="vertical"></param>
private void MoveCursor(int horizontal, int vertical) {
//Debug.Log($"ÆþÎÏÃÍ {horizontal} : {vertical}");
// ¥¤¥ó¥Ù¥ó¥È¥ê¡¼Æâ¤Î Grid ¤«¤é¤Ï¤ß½Ð¤Ê¤¤¤è¤¦¤ËÊäÀµ(ÇÛÎ󳰤ˤʤé¤Ê¤¤¤è¤¦¤Ë)¤·¤¿¾å¤Ç¥«¡¼¥½¥ë°ÌÃÖ¤ò¹¹¿·
cursorPos.x = Mathf.Clamp(cursorPos.x + horizontal, 0, numRows -1);
cursorPos.y = Mathf.Clamp(cursorPos.y - vertical, 0, numColumns -1);
¡¡¡¡¡¡¡¡// ¥«¡¼¥½¥ë¤Î°ÜÆ°
MoveCursorToGrid(inventryGrid[cursorPos.x ,cursorPos.y]);
//Debug.Log($"¿·¤·¤¤°ÌÃÖ {inventryGrid[cursorPos.x ,cursorPos.y]} / ");
¡¡¡¡¡¡¡¡// ÁªÂò¤·¤¿¥¥ã¥é¤Î¥»¥Ã¥È
SetSelectChara(cursor.transform.parent.GetComponent<CharaSelectButton>().MyCharaData);
}
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