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void Awake() {
if (instance == null) {
instance = this;
DontDestroyOnLoad(gameObject);
} else {
Destroy(gameObject);
}
//¥æ¡¼¥¶¡¼¥Ç¡¼¥¿¤Î½é´ü²½(¸Æ¤Ó½Ð¤·Ì¿Îá¤Î¤¹¤°²¼¤Ë¡¢¸Æ¤Ó½Ð¤µ¤ì¤Æ¤¤¤ë¥í¡¼¥«¥ë´Ø¿ô¤¬¤¢¤ë¤Î¤Ç¡¢½èÍý¤¬Äɤ¤¤ä¤¹¤¤)
Initialize();
// ¥æ¡¼¥¶¡¼¥Ç¡¼¥¿¤Î½é´ü²½ÍÑ¤Î¥í¡¼¥«¥ë´Ø¿ô
void Initialize() {
// SaveData ¤¬¥»¡¼¥Ö¤µ¤ì¤Æ¤¤¤ë¤«³Îǧ
if (PlayerPrefsHelper.ExistsData(SAVE_KEY)) {
// ¥»¡¼¥Ö¤µ¤ì¤Æ¤¤¤ë¾ì¹ç¤Î¤ß¥í¡¼¥É
GetSaveData();
} else {
// ¥»¡¼¥Ö¤µ¤ì¤Æ¤¤¤Ê¤±¤ì¤Ð½é´üÃÍÀßÄê
totalClearPoint = 0;
if (!clearStageNoList.Contains(0)) {
clearStageNoList.Add(0);
}
if (!weaponDatasList.Contains(0)) {
weaponDatasList.Add(0);
}
}
}
}