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private GameObject flowerCirclePrefab;
// ²ÖÎؤΰÌÃÖ¤òÀßÄꤷ¤ÆÀ¸À®(GameObject ·¿¤Ç¥¤¥ó¥¹¥¿¥ó¥¹¤¹¤ë¤Î¤Ç¡¢Ìá¤Ã¤Æ¤¯¤ë·¿¤â GameObject ·¿)
GameObject flowerCircleObj = Instantiate(flowerCirclePrefab, new Vector3(Random.Range(limitLeftBottom.position.x, limitRightTop.position.x), flowerHeight, Random.Range(limitLeftBottom.position.z, limitRightTop.position.z)),Quaternion.identity);
// FlowerCircle ¥¹¥¯¥ê¥×¥È¤ò¼èÆÀ
FlowerCircle flowerCircle = flowerCircleObj.GetComponent<FlowerCircle>();
// ²ÖÎؤνé´üÀßÄê¤ò¸Æ¤Ó½Ð¤¹¡£°ú¿ô¤Ë¤Ïɾ²Á¸å¤ÎÌá¤êÃͤòÍøÍѤ¹¤ë¡£¤³¤Î¤È¤¡¢°ÜÆ°¤¹¤ë¤«¤É¤¦¤«¡¢Â礤µ¤òÊѤ¨¤ë¤«¤É¤¦¤«¤Î¾ðÊó¤ò°ú¿ô¤È¤·¤ÆÅϤ¹
flowerCircle.SetUpMovingFlowerCircle(Random.Range(0, 100) <= movingFlowerCirclePercent, Random.Range(0, 100) <= scalingFlowerCirclePercent);
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private ResultPopUp resultPopUpPrefab;
// ²ÖÎؤΰÌÃÖ¤òÀßÄꤷ¤ÆÀ¸À®(FlowerCircle ·¿¤Ç¥¤¥ó¥¹¥¿¥ó¥¹¤¹¤ë¤Î¤Ç¡¢Ìá¤Ã¤Æ¤¯¤ë·¿¤â FlowerCircle ·¿)
FlowerCircle flowerCircle = Instantiate(flowerCirclePrefab, new Vector3(Random.Range(limitLeftBottom.position.x, limitRightTop.position.x), flowerHeight, Random.Range(limitLeftBottom.position.z, limitRightTop.position.z)),Quaternion.identity);
// ²ÖÎؤνé´üÀßÄê¤ò¸Æ¤Ó½Ð¤¹¡£°ú¿ô¤Ë¤Ïɾ²Á¸å¤ÎÌá¤êÃͤòÍøÍѤ¹¤ë
flowerCircle.SetUpMovingFlowerCircle(Random.Range(0, 100) <= movingFlowerCirclePercent, Random.Range(0, 100) <= scalingFlowerCirclePercent);
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