¡¡DOTween¤Ë¤è¤ëÊä´Ö½èÍý¤ò¼ÂÁõ¤·¤Æ¤¤¤Þ¤¹¡£¥¹¥¯¥ê¥×¥ÈÆâ¤ÇDoTween¤Î½èÍý¤ò¼ÂÁõ¤¹¤ë¤¿¤á¤Ë¤Ï¡¢
ºÇ½é¤Ë using ¤Ë¤è¤ëÀë¸À¤¬É¬Íפˤʤê¤Þ¤¹¡£
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening; // ¡ù¡¡<=¡¡Äɲä·¤Þ¤¹
¡¡¤³¤Î¥¹¥¯¥ê¥×¥ÈÆâ¤Ç¤ÏDOTween¤Î»ý¤Ä¥á¥½¥Ã¥É¤ò£±¤ÄÍøÍѤ·¤Æ¤¤¤Þ¤¹¡£
¡¡transform.DOMoveY(4.7f, 1.0f);
¡ã£±¡¥DOMoveY(float endValue, float duration)¡ä
¡¡DOMoveY¥á¥½¥Ã¥É¤Ï¡¢»ØÄꤵ¤ì¤¿¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î°ÌÃÖ¤òY¼´(transform.position.y)¤À¤±°ÜÆ°¤µ¤»¤ë½èÍý¤Ç¤¹¡£
°ÜÆ°»þ¤ËÊä´Ö½èÍý¤ò¹Ô¤¦¤³¤È¤Ç¥¢¥Ë¥á¡¼¥·¥ç¥ó¤·¤Æ¤¤¤ë¤è¤¦¤Ë¸«¤»¤Æ¤¯¤ì¤Þ¤¹¡£
¡¡¤³¤Î¥á¥½¥Ã¥É¤Ï½èÍý¤ò¹Ô¤¤¤¿¤¤¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¡¢
transfrom¤ËÂФ·¤Æ¼Â¹Ô¤·¤Þ¤¹¡£
¤³¤³¤Ç¤Ï¥¥ã¥é¤Ç¤¢¤ë¥Ú¥ó¥®¥ó¤ò°ÜÆ°¤µ¤»¤ëÌ¿Îá¤ò¹Ô¤¤¤¿¤¤¤Î¤Ç¡¢¤½¤Î¤Þ¤Þ transform ¤ËÂФ·¤Æ½èÍý¤ò¹Ô¤¦¤è¤¦¤Ë¤·¤Æ¤¤¤Þ¤¹¡£
¡Ê¤Ê¤¼ transform ÊÑ¿ô¤ò»ØÄꤹ¤ë¤³¤È¤Ç¡¢¥Ú¥ó¥®¥ó¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò»ØÄꤷ¤Æ¤¤¤ë¤³¤È¤Ë¤Ê¤ë¤«¡¢Íýͳ¤¬¤ï¤«¤ê¤Þ¤¹¤«¡©
¡¡¤â¤·¤âʬ¤«¤é¤Ê¤¤¾ì¹ç¤Ë¤Ï¥¹¥¯¥ê¥×¥È¤Î´ðÁäòÉü½¬¤·¤Þ¤·¤ç¤¦¡£¡Ë
¡¡transform.DOMoveY()¤ÎÂ裱°ú¿ô¤Ïfloat·¿¤Ç¡¢°ÜÆ°¤µ¤»¤ë°ÌÃÖ¤ò»ØÄꤷ¤Þ¤¹¡£º£²ó¤Ï¥²¡¼¥à²èÌÌÆâ¤ÎÃæ±ûÉôʬ¤Ë°ÜÆ°¤·¤¿¤¤¤Î¤Ç 0 ¤ò»ØÄꤷ¤Æ¤¤¤Þ¤¹¡£
Â裲°ú¿ô¤Ïfloat·¿¤Ç¡¢°ÜÆ°¤¹¤ëºÝ¤Ë¤«¤«¤ë»þ´Ö¤ò»ØÄꤷ¤Þ¤¹¡£º£²ó¤Ï 1.0f ¤Ê¤Î¤Ç¡¢
£±É䫤±¤Æ Penguin ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Position¤Î Y ¤Î°ÌÃÖ¤ò
4.7 ¤Î°ÌÃÖ(¥²¡¼¥à²èÌ̤Ρ¢¿åÌ̤è¤ê¾¯¤·¾å)¤Þ¤Ç°ÜÆ°¤ò¤µ¤»¤ë¡¢¤È¤¤¤¦Ì¿Îá¤Ë¤Ê¤ê¤Þ¤¹¡£
¡¡¤½¤Î·ë²Ì¡¢
¥Ú¥ó¥®¥ó¤¬¿åÌ̤è¤ê´é¤ò½Ð¤¹¡¢¤È¤¤¤¦½èÍý¤òÀ©¸æ¤·¤Æ¤¤¤Þ¤¹¡£