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/// <summary>
/// ¥×¥ì¥¤¥ä¡¼ÍѤΥ¥ã¥é¥¯¥¿¡¼¤Î¥¢¥Ë¥á¤Î¼ïÎà
/// </summary>
public enum PlayerAnimationState {
Attack,
Down,
Damage,
Jump,
Speed,
Idle,
Clear
}
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currentPlayerAnimationState = PlayerAnimationState.Jump;
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public enum PlayerAnimationState {
Speed = 10,
Hit = 100,
Down = 5,
Clear = 15,
Idle = 30,
Jump = 1000,
}
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