¡¡TileMap ¤ËÍøÍѤǤ¤ë¥¿¥¤¥ë¤ò¥Ñ¥ì¥Ã¥È¤ËÅÐÏ¿¤·¤Þ¤·¤¿¤Î¤Ç¡¢¤³¤Á¤é¤ò³èÍѤ·¤Æ¡¢TileMap ¤òºîÀ®¤·¤Æ¤¤Þ¤¹¡£
´°À®¿Þ¡¡»²¹ÍÎã¡¡¡Scene ¥Ó¥å¡¼¤È TilePalette ¥Ó¥å¡¼
´°À®¿Þ¡¡»²¹ÍÎ㢡¡Scene ¥Ó¥å¡¼¤È Game ¥Ó¥å¡¼
¡¡º£²ó¤ÏºîÀ®¤·¤Þ¤»¤ó¤¬¡¢Ï»³Ñ·Á¤Î¥¿¥¤¥ë¤ä¡¢¥¯¥©¡¼¥¿¡¼¥Ó¥å¡¼¤Î¤è¤¦¤Ê±ü¹Ô¤¤Î¤¢¤ë¥¿¥¤¥ë¤âºîÀ®¤Ç¤¤Þ¤¹¡£
»²¹Í¥µ¥¤¥È
Unity ¸ø¼°¥Þ¥Ë¥å¥¢¥ë
¥¢¥¤¥½¥á¥È¥ê¥Ã¥¯¥¿¥¤¥ë¥Þ¥Ã¥×¤Î¥¿¥¤¥ë¥Ñ¥ì¥Ã¥È¤ÎºîÀ®
https://docs.unity3d.com/ja/current/Manual/Tilemap...
¤Ò¤è¤³¤Î¤¿¤Þ¤´ ÍÍ
¡ÚUnity¡Û2D¥¿¥¤¥ë¥Þ¥Ã¥×¡ ´ðËÜŪ¤Ê»È¤¤Êý
https://hiyotama.hatenablog.com/entry/2021/03/10/2...
¤ì¡¼¡÷DKRevel ÍÍ ¥²¡¼¥à¤Îºî¤êÊý
Unity Tilemap¤Î»È¤¤Êý
https://dkrevel.com/tilemap/
¡¡TileMap ¤Ç¤¹¤¬¡¢£±¤Ä¤ÎTileMap ¤Ë¤¹¤Ù¤Æ¤Î¥¿¥¤¥ë¤òÇÛÃÖ¤¹¤ëÊýË¡¤â¤¢¤ê¤Þ¤¹¤¬¡¢
º£²ó¤Ï¥ì¥¤¥ä¡¼¹½Â¤¤ò»È¤Ã¤Æ¡¢Ê£¿ô¤Î TileMap ¤ò¤Ä¤¯¤ê¡¢¤½¤ì¤ò½Å¤Í¤Æ£±¤Ä¤Î¥²¡¼¥à²èÌ̤Ȥ·¤Æ¹½À®¤ò¹Ô¤¤¤Þ¤¹¡£
¥Ò¥¨¥é¥ë¥¡¼²èÁü
¡¡¥Ò¥¨¥é¥ë¥¡¼²èÁü¤ò¸«¤Æ¤¤¤¿¤À¤¯¤È¤ï¤«¤ë¤è¤¦¤Ë¡¢º£²ó¤Ï£²¤Ä¤Î Grid ¤È¤¤¤¦¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤¬¤¢¤ê¡¢
¤³¤ì¤é¤¬ TileMap ¤ò¹½À®¤·¤Æ¤¤¤Þ¤¹¡£
¡¡Grid_Base ¤ÏºÇ¤âÇØÌ̤ˤʤ륿¥¤¥ë¤Ç¤¹¡£¤³¤ì¤Ï²¼ÃϤȤʤëÈϰϤòÀßÄꤷ¤Þ¤¹¤Î¤Ç¡¢²èÌÌ°ìÇÕ¤ËÉߤµÍ¤á¤ë¤è¤¦¤Ë¤·¤Þ¤¹¡£
Î㤨¤Ð¡¢ÁðÃÏ¡¢º½ÃÏ¡¢ÀÐÃϤʤɤǤ¹¡£¤³¤³¤Ï¥¥ã¥é¤Î°ÜÆ°¤Ç¤¤ëÈϰϤǤ¹¡£
Grid_Base¡¡Îã
¡¡Grid_Collider ¤Ï¤½¤ÎÄ̤ꡢ¥³¥é¥¤¥À¡¼¤òÀßÄꤷ¤Æ¡¢¥¥ã¥é¤¬¿¯Æþ¤Ç¤¤Ê¤¤¤è¤¦¤Ë¤·¤¿¤¤¥¿¥¤¥ë¤òÀßÃÖ¤·¤Þ¤¹¡£
Î㤨¤Ð¡¢Àî¡¢³¤¡¢¹â¤¤»³¤Ê¤É¤Ç¤¹¡£¤³¤³¤Ë¤Ï¥³¥é¥¤¥À¡¼¤òÀßÄꤹ¤ë¤Î¤Ç¡¢¥¥ã¥é¤Ï¿¯Æþ¤Ç¤¤Ê¤¤¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£
¤Þ¤¿¡¢Grid_Base ¤Î¼þ°Ï¤ò»ÍÊý¤°¤ë¤Ã¤È°Ï¤à¤è¤¦¤ËÇÛÃÖ¤¹¤ë¤³¤È¤Ç¡¢¥¥ã¥é¤Î°ÜÆ°¤Ç¤¤ëÈϰϤòÀ©¸Â¤Ç¤¤Þ¤¹¡£
Grid_Collider¡¡Îã
¡¡¤³¤Î¥ì¥¤¥ä¡¼¹½Â¤¤Ë¤è¤ëÍøÅÀ¤Ï¡¢¥¿¥¤¥ë¤ÎÀßÃ֤ȴÉÍý¤Î¤·¤ä¤¹¤µ¡¢¤½¤·¤Æ¥³¥é¥¤¥À¡¼¤ÎÀßÄê¤Ç¤¹¡£
¡¡TileMap ¤Ë¤Ïµ¡Ç½¤È¤·¤Æ¡¢¥¿¥¤¥ë¤Î¼ïÎऴ¤È¤Ë¥³¥é¥¤¥À¡¼¤òÀßÄê¤Ç¤¤Þ¤¹¡£
Î㤨¤Ð¹â¤¤»³¤Î¥¿¥¤¥ë¤Ë¥³¥é¥¤¥À¡¼¤òÀßÄꤹ¤ì¤Ð¡¢Scene¥Ó¥å¡¼ ¤ËÇÛÃÖ¤µ¤ì¤ë¹â¤¤»³¤Î¥¿¥¤¥ë¤Ï¼«Æ°Åª¤Ë¤¹¤Ù¤Æ¥³¥é¥¤¥À¡¼¤òÀßÄꤵ¤ì¤¿¾õÂ֤ˤʤê¤Þ¤¹¤Î¤Ç¡¢
¹â¤¤»³¤Î¥¿¥¤¥ë£±¤Ä£±¤Ä¤Ë¸ÄÊ̤ǥ³¥é¥¤¥À¡¼¤ÎÀßÄê¤ò¹Ô¤¦É¬Íפ¬¤¢¤ê¤Þ¤»¤ó¡£
¡¡ºîÀ®¸å¡¢¤³¤ì¤é¤ò½Å¤Í¤ë¤Ë¤¢¤¿¤ê¡¢
Sorting Layer ¤Îµ¡Ç½¤òÍøÍѤ¹¤ë¤³¤È¤Ç¡¢²èÌ̤ËÉÁ²è¤¹¤ëÍ¥Àè½ç°Ì¤òǤ°Õ¤ËÊѹ¹¤Ç¤¤Þ¤¹¡£
¤³¤ì¤ÏÄ̾ï¤Î Layer ¤È¤ÏÊ̤ε¡Ç½¤Ç¤¹¡£
¡¡¤½¤Î¤¿¤á¡¢Grid_Collider ¤ËÀßÄꤹ¤ë Sorting Layer ¤ò¡¢ Grid_Base ¤ËÀßÄꤹ¤ë Sorting Layer ¤è¤êÍ¥Àè½ç°Ì¤Î¹â¤¤ Sorting Layer ¤òÀßÄꤹ¤ë¤È¡¢
¥¿¥¤¥ë¤¬½Å¤Ê¤ëÉôʬ¤Ë¤Ä¤¤¤Æ¤Ï¡¢Í¥Àè½ç°Ì¤Î¹â¤¤ Grid_Collider ¤Î¥¿¥¤¥ë¤ÎÊý¤¬¾å¤Ëɽ¼¨¤µ¤ì¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£
¤½¤Î·ë²Ì¡¢´°À®¿Þ¤Î¤è¤¦¤ËÊ£¿ô¤Î¥ì¥¤¥ä¡¼¹½Â¤¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¿¥¤¥ë¥Þ¥Ã¥×¤ò£±¤Ä¤Î¥²¡¼¥à²èÌ̤Ȥ·¤Æ¹½ÃÛ¤¹¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£
´°À®¿Þ¡¡Îã
¡¡
¡¡¤Þ¤º¤ÏºÇ½é¤Ë¡¢Sorting Layer ¤òºîÀ®¤·¡¢¤½¤ì¤«¤é½çÈ֤ˣ±¤Ä¤º¤Ä TileMap ¤òºîÀ®¤·¤Æ¤¤¤¤Þ¤¹¡£