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PlayerController.cs
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class PlayerController : MonoBehaviour
{
¡¡¡¡// ¾¤ÎÊÑ¿ô¤ÎÀë¸À
/// <summary>
/// ¥×¥ì¥¤¥ä¡¼¤Î¾õÂ֤μïÎà
/// </summary>
public enum PlayerState {
Move,
Battle_Before,
Battle_After,
Result,
Info,
GameUp
}
¡Á¾Êά¡Á
}
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public PlayerState currentPlayerstate;
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int value = (int)PlayerState.Move;
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EnemyType.cs
public enum PlayerState {
Move = 10,
Result = 5,
}
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