¡¡Á°²ó¤Î¼ê½ç¤Ç¤Ï int ·¿¤Î¥¯¥ê¥¢¥Ý¥¤¥ó¥È¤Î¾ðÊó¤ò PlayerPrefs ¥¯¥é¥¹¤Î SetInt ¥á¥½¥Ã¥É¤È GetInt ¥á¥½¥Ã¥É¤ò ³èÍѤ·¡¢¥»¡¼¥Ö¡¦¥í¡¼¥Éµ¡Ç½¤ò¼ÂÁõ¤·¤Þ¤·¤¿¡£
¤³¤Î¼ê½ç¤Ç¤Ï¡¢¥¯¥ê¥¢¥Ý¥¤¥ó¥È¤Î¾¤Ë¤â¥»¡¼¥Ö¡¦¥í¡¼¥É¤ò¹Ô¤¤¤¿¤¤¾ðÊó¤ò¹Í¤¨¤Æ¡¢¤½¤ÎÊÑ¿ô¤ò¥»¡¼¥Ö¡¦¥í¡¼¥É¤¹¤ëµ¡Ç½¤ò¼ÂÁõ¤¹¤ëÀ߷פò¹Í¤¨¤Æ¤¤¤¤Þ¤¹¡£
¡¡¸½ºß¥æ¡¼¥¶¡¼¤Î¾ðÊó¤È¤·¤Æ¥»¡¼¥Ö¤·¤Æ¤ª¤¤¿¤¤¾ðÊó¤È¤·¤Æ¤Ï¡¢
¥¯¥ê¥¢¤·¤¿¥¹¥Æ¡¼¥¸¤Î¾ðÊó¤È¡¢
·ÀÌ󤷤Ƥ¤¤ë¥¥ã¥é¤Î¾ðÊ󤬤¢¤²¤é¤ì¤Þ¤¹¡£
¤É¤Á¤é¤â int ·¿¤Î¾ðÊó¤Ç¤¹¤¬¡¢List ¤ò³èÍѤ·¤Æ´ÉÍý¤ò¤ª¤³¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£
¡¡PlayerPrefs ¥¯¥é¥¹¤Ë¤Ï int ·¿¤ò¥»¡¼¥Ö¡¦¥í¡¼¥É¤¹¤ë¥á¥½¥Ã¥É¤Ï¤¢¤ê¤Þ¤¹¤¬¡¢
List ·¿¤ò¤½¤Î¤Þ¤Þ¥»¡¼¥Ö¡¦¥í¡¼¥É¤¹¤ëµ¡Ç½¤Ï¤¢¤ê¤Þ¤»¤ó¡£
¤Ä¤Þ¤ê¡¢List<int> ·¿¤½¤Î¤Þ¤Þ¤Î¾õÂ֤Ǥϥ»¡¼¥Ö¡¦¥í¡¼¥É¤¬¤Ç¤¤Ê¤¤¤¿¤á¡¢¾¯¤·¼ê¤ò²Ã¤¨¤Æ¤¢¤²¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¡£
¡¡¤³¤Î¤è¤¦¤Ê¤È¤¤Ë¤Ï¤¤¤¯¤Ä¤«¤ÎÊýË¡¤¬¹Í¤¨¤é¤ì¤Þ¤¹¡£(¾¤Ë¤â¤¢¤ê¤Þ¤¹)
¡ã·¿¤¬°Û¤Ê¤ëºÝ¤Î¥»¡¼¥Ö¤ÎÊýË¡¡ä
¡¡£±¡¥List ¤ÎÍ×ÁÇ(Ãæ¿È)¤ò£±¤Ä¤º¤Ä¼è¤ê½Ð¤·¤Æ¡¢int ·¿¤È¤·¤Æ£±¤Ä¤º¤Ä¡¢¥»¡¼¥Ö¡¦¥í¡¼¥É¤ò¹Ô¤¦
¡¡£²¡¥Êݸ¤·¤¿¤¤¥Ç¡¼¥¿¤Î·¿¤Îºî¤ê¤ò¥»¡¼¥Ö¡¦¥í¡¼¥É¤¬¹Ô¤¨¤ë·¿¤ËÊѹ¹¤·¤Æ¤«¤é¡¢¥»¡¼¥Ö¡¦¥í¡¼¥É¤ò¹Ô¤¦
¡¡º£²ó¤Ï¡Ú£²¡Û¤ÎÊýË¡¤òºÎÍѤ·¤Þ¤¹¡£
¡¡»²¹Í¤Þ¤Ç¤Ë¤Ç¤¹¤¬¡¢¡Ú£±¡Û¤ÎÊýË¡¤ò²òÀ⤷¤Æ¤ª¤¤Þ¤¹¡£
for ʸ¤ä foreach ʸ¤Ê¤É¤ò³èÍѤ·¤Æ¡¢List ¤ÎºÇÂçÃͤòÌÜɸÃͤ˷«¤êÊÖ¤·¤Î½èÍý¤òºî¤ê¡¢½èÍý¤ÎÃæ¤Ç¡¢List ¤Î³ÆÍ×ÁǤ˽çÈ֤˥¢¥¯¥»¥¹¤·¤Æ¡¢¤½¤ì¤ò int ·¿¤Ç¥»¡¼¥Ö¤ò¹Ô¤¤¤Þ¤¹¡£
¥í¡¼¥É¤¹¤ë¾ì¹ç¤âƱÍͤǡ¢int ·¿¤Î¾ðÊó¤ò¥í¡¼¥É¤·¤Æ¡¢¤½¤ì¤ò List ¤Ë½çÈÖ¤ËÄɲ乤뤳¤È¤ÇÉü¸µ¤·¤Þ¤¹¡£¤³¤ì¤Ï¡¢List ¤Ç´ÉÍý¤·¤Æ¤¤¤ë·¿¤¬
¥»¡¼¥Ö¡¦¥í¡¼¥É¤Ç¤¤ë·¿¤Ç¤¢¤ë¾ì¹ç¤Ë¤Î¤ß¼ÂÁõ½ÐÍè¤Þ¤¹¡£
¡¡¤¿¤À¤·¡¢¤³¤Î¼ÂÁõ¤Î¾ì¹ç¡¢
¥»¡¼¥Ö¡¦¥í¡¼¥ÉÍѤΠKey ¤¬³ÆÃͤ´¤È¤ËɬÍפˤʤê¤Þ¤¹¡£Î㤨¤Ð¡¢List ¤ÎÍ×ÁÇ¿ô¤¬ 5 ¸Ä¤¢¤ë¾ì¹ç¡¢5 ¤Ä¤Î¥»¡¼¥Ö¡¦¥í¡¼¥ÉÍѤΠKey ¤¬É¬Íפˤʤê¤Þ¤¹¡£
¤³¤Î¤è¤¦¤Ê¾ì¹ç¤Ï¡¢£±¤Ä¤Î Key ÍѤÎʸ»úÎó¤òºîÀ®¤·¡¢Ê¸»ú¤ÎºÇ¸å¤ËÄ̤·ÈÖ¹æ¤òºÎÈÖ¤¹¤ë¤³¤È¤Ç³ÆÃͤΥ»¡¼¥Ö¡¦¥í¡¼¥ÉÍѤΠKey ¤ò¼«Æ°Åª¤ËºîÀ®¤Ç¤¤Þ¤¹¡£
¡ãfor ʸ¤ò³èÍѤ·¤Æ List ¤Î¾ðÊó¤ò¥»¡¼¥Ö¡¦¥í¡¼¥É¤¹¤ë¾ì¹ç¤Î¼ÂÁõÎã¡ä
private const string ENGAGE_CHARA_KEY = "engageCharaNos_";¡¡¡¡//¡¡¥»¡¼¥Ö¡¦¥í¡¼¥ÉÍѤΠKey(¤³¤Î¤Þ¤Þ¤À¤È£±¤Ä¤·¤«¥»¡¼¥Ö¤Ç¤¤Ê¤¤¤Î¤Ç¡¢ºÇ¸å¤ËÈÖ¹æ¤òÄɲ乤ë)
¡¡¡¡// ¥»¡¼¥Ö
public void SaveEngageCharaListToInt() {
// ·ÀÌó¤·¤¿¥¥ã¥é¤Î List ¤«¤éÍ×ÁǤò 1¤Ä¤º¤Ä¼è¤ê½Ð¤¹
for (int i = 0; i < engageCharaNosList.Count; i++) {
¡¡¡¡¡¡¡¡¡¡¡¡// £±¤Ä¤º¤Ä¥»¡¼¥Ö¤¹¤ë¤¿¤á¤Ë Key ¤ËºÎÈÖ¤·¡¢¥»¡¼¥Ö¤¹¤ëÃͤòÀßÄê
PlayerPrefs.SetInt(ENGAGE_CHARA_KEY + engageCharaNosList[i].ToString(), engageCharaNosList[i]);
// engageCharaNos_0 ¤Î¤è¤¦¤Ê·Á¤Ç¥»¡¼¥Ö¤µ¤ì¤Þ¤¹¤Î¤Ç¡¢¥í¡¼¥É¤¹¤ë¾ì¹ç¤â¡¢engageCharaNos_0 ¤Î¤è¤¦¤Ë¡¢ºÇ¸å¤ËÈÖ¹æ¤òÉÕ¤±¤ëɬÍפ¬¤¢¤ê¤Þ¤¹
}
// SetInt ¥á¥½¥Ã¥É¤Î¾ðÊó¤ò¤¹¤Ù¤Æ¥»¡¼¥Ö
PlayerPrefs.Save();
}
¡¡¡¡// ¥í¡¼¥É
public void LoadEngageCharaListToInt() {
// ÅÐÏ¿¤µ¤ì¤Æ¤¤¤ë¥¥ã¥é¤Î¥Ç¡¼¥¿¿ô¤òÌÜɸÃͤ˷«¤êÊÖ¤¹
for (int i = 0; i < DataBaseManager.instane.charaDataSO.charaDataList.Count; i++) {
// ¥»¡¼¥Ö¤µ¤ì¤Æ¤¤¤ë Key ¤¬¤¢¤ë¤«³Îǧ
if(PlayerPrefs.HasKey(ENGAGE_CHARA_KEY + i)) {
¡¡¡¡¡¡¡¡¡¡¡¡ // ¥í¡¼¥É¤·¤Æ List ¤ËÄɲÃ
engageCharaNosList.Add(PlayerPrefs.GetInt(ENGAGE_CHARA_KEY + i));
}
}
}
¡¡¡Ú£²¡¥Êݸ¤·¤¿¤¤¥Ç¡¼¥¿¤Î·¿¤Îºî¤ê¤ò¥»¡¼¥Ö¡¦¥í¡¼¥É¤¬¹Ô¤¨¤ë·¿¤ËÊѹ¹¤·¤Æ¤«¤é¡¢¥»¡¼¥Ö¡¦¥í¡¼¥É¤ò¹Ô¤¦¡ÛÊýË¡¤Ë¤Ä¤¤¤Æ¤ÎÀ߷פιͤ¨Êý¤Ç¤¹¡£
¡¡·¿¤Îºî¤ê¤ò¥»¡¼¥Ö¡¦¥í¡¼¥É¤¬¹Ô¤¨¤ë·¿¤ËÊѹ¹¤¹¤ë¡¢¤È¤¤¤¦Éôʬ¤Ç¤¹¤¬¡¢PlayerPrefs ¥¯¥é¥¹¤Ç¤Ï£³¤Ä¤Î·¿¤Ç¤Î¥»¡¼¥Ö¡¦¥í¡¼¥É¤¬²Äǽ¤Ç¤¹¡£
List ¤Î¾ðÊó¤Ï int ·¿¤Ç¤¹¤¬¡¢¤³¤Î¾ðÊó¤ò¡¢
ÃÍ(Í×ÁÇ)¤´¤È¤Ë¥«¥ó¥Þ¤Ç¶èÀÚ¤é¤ì¤¿£±¹Ô¤Îʸ»úÎó¤È¤·¤Æ¿·¤·¤¯ÊÑ¿ô¤òºîÀ®¤¹¤ë¤è¤¦¤Ë¤·¤Þ¤¹¡£
¡ãList<int> ¤ò¥«¥ó¥Þ¶èÀÚ¤ê¤Î string ·¿¤Ë¤¹¤ë¡ä
List¡ãint¡ä engageCharaNosList = new List<int>();
engageCharaNosList[0] = 0;
engageCharaNosList[1] = 1;
engageCharaNosList[2] = 2;
engageCharaNosList[3] = 3;
¡¡¡¡¢
// List<int> ¤ò ¥«¥ó¥Þ¶èÀÚ¤ê¤Î 1¹Ô¤Î string ·¿¤Ë¤¹¤ë
string saveStr = "0, 1, 2, 3,";
¡¡¤³¤Î¤è¤¦¤Ë¡¢
¾ðÊó¤ò½ñ¤´¹¤¨¤Æ¤¢¤²¤ë¤³¤È¤Ç¡¢PlayerPrefs ¥¯¥é¥¹¤Î¥»¡¼¥Ö¡¦¥í¡¼¥É¤¬¤Ç¤¤ë string ·¿¤Ë¤Ê¤ê¤Þ¤¹¤Î¤Ç¡¢
¥»¡¼¥Ö¤ò¹Ô¤¦ºÝ¤Ë string ·¿¤Ë¤·¤ÆÊݸ¤·¡¢
¥í¡¼¥É¤ò¹Ô¤¦ºÝ¤Ë¤Ï¤³¤Î string ·¿¤Ç¥í¡¼¥É¤·¤Æ¡¢¤½¤Î¾ðÊó¤ò¸µ¤Î·¿¤Î¾ðÊó¤ËÌ᤹¤³¤È¤Ç¡¢
PlayerPrefs ¥¯¥é¥¹¤òÍøÍѤ·¤Æ¥»¡¼¥Ö¤È¥í¡¼¥É¤¬¹Ô¤¨¤ë¤è¤¦¤Ë¤·¤Þ¤¹¡£
¡¡½èÍý¤Îή¤ì¤ò¤Þ¤È¤á¤Þ¤¹¡£
¡ã¥»¡¼¥Ö¤¹¤ë¤È¤¡ä
¡¡¡¦¥»¡¼¥Ö¤·¤¿¤¤¾ðÊó(¥¯¥é¥¹¡¦·¿)¤¬ PlayerPrefs ¥¯¥é¥¹¤ËÂбþ¤·¤Æ¤¤¤ë·¿¤Ç¤Ï¤Ê¤¤¤¿¤á¡¢¤½¤Î¤Þ¤Þ¤Ç¤Ï List<int> ·¿¤ÎÊÑ¿ô¤ÎÃͤò¥»¡¼¥Ö¡¦¥í¡¼¥É¤Ç¤¤Ê¤¤¡£
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¢
¡¡¡¦List<int> ·¿¤Î¾ðÊó¤ò£±¤Ä¤º¤Ä¼è¤ê½Ð¤·¤Æ¡¢ÃͤÈÃͤȤò¥«¥ó¥Þ¤Ç¶èÀڤä¿£±¹Ô¤Îʸ»úÎó¤È¤·¤ÆºîÀ®¤·¡¢¥»¡¼¥Ö¤·¤¿¤¤¾ðÊó¤ò string ·¿¤Î¾ðÊó¤ËÊÑ´¹¤¹¤ë¡£
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¢
¡¡¡¦¤³¤Î string ·¿¤Î¾ðÊó¤ò PlayerPrefs ¥¯¥é¥¹¤Î SetString ¥á¥½¥Ã¥É¤È Save ¥á¥½¥Ã¥É¤òÍøÍѤ·¤Æ¥»¡¼¥Ö¤¹¤ë¡£
¡ã¥í¡¼¥É¤¹¤ë¤È¤¡ä
¡¡¡¦string ·¿¤Ç¥»¡¼¥Ö¤·¤Æ¤¢¤ë¾ðÊó¤ò PlayerPrefs ¥¯¥é¥¹¤Î GetString ¥á¥½¥Ã¥É¤òÍøÍѤ·¤Æ¥í¡¼¥É¤ò¤¹¤ë¡£
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¢
¡¡¡¦¥í¡¼¥É¤·¤¿¾ðÊó(¥¯¥é¥¹¡¦·¿)¤¬ string ·¿¤Î¤¿¤á¡¢¤½¤Î¤Þ¤Þ¤Ç¤Ï¥»¡¼¥Ö¤¹¤ëÁ°¤Î¾ðÊó(º£²ó¤Ï List<int> ·¿)¤È¤·¤Æ³èÍѤǤ¤Ê¤¤¡£
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¢
¡¡¡¦¥í¡¼¥É¤·¤¿¾ðÊó¤ò¥«¥ó¥Þ¤Î°ÌÃ֤ǶèÀڤäơ¢List<int> ·¿¤ÎÃͤȤ·¤Æ£±¤Ä½çÈ֤˼è¤ê½Ð¤¹¡£¤½¤ÎºÝ¤Ë¡¢string ·¿¤ò int ·¿¤ËÊÑ´¹¤·¤Æ List ¤ËÄɲ乤뤳¤È¤Ç¾ðÊó¤òÉü¸µ¤¹¤ë¡£
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¢
¡¡¡¦¥»¡¼¥Ö¤¹¤ëºÝ¤Î¾ðÊó(¥¯¥é¥¹)¤ËÉü¸µ¤µ¤ì¤ë¤Î¤Ç¡¢¤³¤Î¾ðÊó¤ò¤Þ¤¿¥²¡¼¥à¤ÇÍøÍѤ¹¤ë