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EnemyDataSO.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
[CreateAssetMenu(fileName = "EnemyDataSO", menuName = "Create EnemyDataSO")]
public class EnemyDataSO : ScriptableObject
{
public List<EnemyData> enemyDataList = new List<EnemyData>();
[Serializable]
public class EnemyData {
public int no;
public int hp;
public int power;
public Sprite enemySprite;
public EnemyType enemyType;
public int exp;
////* ¤³¤³¤«¤éÄɲà *////
public float moveDuration; // µòÅÀ¤Þ¤Ç¤Î°ÜÆ°»þ´Ö
public MoveType moveType; // °ÜÆ°ÊýË¡¤Î¼ïÎà
////* ¤³¤³¤Þ¤Ç *////
}
}