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[+]
=|BOX|
using UnityEngine;

public class PlayerController : MonoBehaviour
{
private Rigidbody2D rb; // ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Rigidbody2D ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤òÊÝ»ý¤¹¤ë¥á¥ó¥ÐÊÑ¿ô

private float moveHorizontal;
private float moveVertical;

private Vector2 movement;

private void Start()
{
// ¥¹¥¯¥ê¥×¥È¤Î¥¢¥¿¥Ã¥Á¤·¤Æ¤¤¤ë¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Rigidbody2D ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ò¼èÆÀ¤·¤Ærb¤ËÂåÆþ¤¹¤ë
if (!TryGetComponent(out rb))
{
Debug.Log("Rigidbody2D¥³¥ó¥Ý¡¼¥Í¥ó¥È¤¬¸«¤Ä¤«¤ê¤Þ¤»¤ó¤Ç¤·¤¿");
}
}

private void FixedUpdate()
{
// ¿åÊ¿Êý¸þ¤ÎÆþÎϤò¼èÆÀ¤¹¤ë
moveHorizontal = Input.GetAxis("Horizontal");¡¡¡¡//¡¡¡ù­¡

// ¿âľÊý¸þ¤ÎÆþÎϤò¼èÆÀ¤¹¤ë
moveVertical = Input.GetAxis("Vertical");¡¡¡¡¡¡¡¡//¡¡¡ù­¢

¡¡¡¡¡¡¡¡// °ÜÆ°Êý¸þ¤Î·èÄê
movement = new Vector2(moveHorizontal, moveVertical);¡¡¡¡//¡¡¡ù­£

// °ÜÆ°
rb.velocity = movement * speed;
}
}
||=
[END]

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¡¡Æ±¤¸¤¯ rb ¤È¤¤¤¦¥×¥é¥¤¥Ù¡¼¥È¤Ê¥á¥ó¥ÐÊÑ¿ô¤â¤¢¤ê¤Þ¤¹¡£¤³¤ÎÊÑ¿ô¤Ï¡¢¥×¥ì¥¤¥ä¡¼¥­¥ã¥é¥¯¥¿¡¼¤Î Rigidbody2D ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ò»²¾È¤¹¤ë¤¿¤á¤Ë»ÈÍѤµ¤ì¤Þ¤¹¡£
Start ¥á¥½¥Ã¥É¤Ç¡¢rb ÊÑ¿ô¤Ë GetComponent ¥á¥½¥Ã¥É¤ò»È¤Ã¤Æ Rigidbody2D ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ò¼èÆÀ¤·¤Æ¤¤¤Þ¤¹¡£

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----

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[+]
=|BOX|
using UnityEngine;

public class PlayerController : MonoBehaviour
{
private Rigidbody2D rb; // ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Rigidbody2D ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤òÊÝ»ý¤¹¤ë¥á¥ó¥ÐÊÑ¿ô

private void Start()
{
// ¥¹¥¯¥ê¥×¥È¤Î¥¢¥¿¥Ã¥Á¤·¤Æ¤¤¤ë¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Rigidbody2D ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ò¼èÆÀ¤·¤Ærb¤ËÂåÆþ¤¹¤ë
if (!TryGetComponent(out rb))
{
Debug.Log("Rigidbody2D¥³¥ó¥Ý¡¼¥Í¥ó¥È¤¬¸«¤Ä¤«¤ê¤Þ¤»¤ó¤Ç¤·¤¿");
}
}

private void void FixedUpdate()
{
// ¿åÊ¿Êý¸þ¤ÎÆþÎϤò¼èÆÀ¤¹¤ë
float moveHorizontal = Input.GetAxis("Horizontal");

// ¿âľÊý¸þ¤ÎÆþÎϤò¼èÆÀ¤¹¤ë
float moveVertical = Input.GetAxis("Vertical");

¡¡¡¡¡¡¡¡// °ÜÆ°Êý¸þ¤Î·èÄê
Vector2 movement = new Vector2(moveHorizontal, moveVertical);

// °ÜÆ°
¡¡¡¡¡¡¡¡rb.velocity = movement * speed;
}
}
||=
[END]

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