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GameStarter.cs
using UnityEngine;
using Yarn.Unity;

public class GameStarter : MonoBehaviour
{
    [SerializeField] private DialogueRunner dialogueRunner;
    [SerializeField] private string startNodeName = "Start";

    void Start()
    {
        // ¥Ç¥Ð¥Ã¥°ÍÑ
        dialogueRunner.StartDialogue(startNodeName);
    }

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    /// Yarn Spinner ¤Î DialogueRunner ¤òÍøÍѤ·¤Æ²ñÏÃ¥·¡¼¥ó¤Îµ¯Æ° 
    /// </summary>
    /// <param name="nodeName"></param>
    public void PlayDialogue(string nodeName){
        dialogueRunner.StartDialogue(nodeName);
    }
}



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