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¡¡­¡ArrowGenerator¤Î½¤Àµ
¡¡­¢ArrowGenerator¤ËÀ¸À®¤¹¤ë¥¢¥¤¥Æ¥à¥×¥ì¥Õ¥¡¥Ö¤ò¥¢¥µ¥¤¥ó¤·¡¢À¸À®Î¨¤òÆþÎÏ


­¡ArrowGenerator¤Î½¤Àµ


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ArrowGenerator : MonoBehaviour
{
    public GameObject arrowPrefab;
    
    [Header("¥¹¥Ô¡¼¥É¥¢¥Ã¥×¥¢¥¤¥Æ¥à¤Î¥×¥ì¥Õ¥¡¥Ö")]    // ÄɲÃ
    public GameObject speedItemPrefab;                // ÄɲÃ

    [Header("Ìð¤Î½Ð¸½Î¨")]                            // ÄɲÃ
    public int arrowRate;                             // ÄɲÃ

    [Header("¥¹¥Ô¡¼¥É¥¢¥Ã¥×¥¢¥¤¥Æ¥à¤Î½Ð¸½Î¨")]        // ÄɲÃ
    public int speedItemRate;                         // ÄɲÃ

    float span = 1.0f;
    float delta = 0;
    public float minSpan = 0.5f;
    public float decSpan;

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        // this.span -= this.span * Time.deltaTime;

        
        // float·¿
        this.delta += Time.deltaTime;
        // Debug.Log(Time.deltaTime);
        if(this.delta > this.span) 
        {
            this.delta = 0;

            /* ¤³¤³¤«¤éÄɲà */

            // ¥¤¥ó¥¹¥¿¥ó¥¹¤·¤¿GameObject¤òÂåÆþ¤¹¤ë¤¿¤á¤ÎÊÑ¿ô¤ò¡¢¶õ¤ÇÍÑ°Õ¤¹¤ë
            GameObject go = null;

            // Ìð¤ÎÀ¸À®Î¨¤È¥¢¥¤¥Æ¥à¤ÎÀ¸À®Î¨¤ò¹ç·×¤·¡¢¤½¤ÎÈÏ°ÏÆâ¤Ç¥é¥ó¥À¥à¤ÊÃͤò£±¤Ä¼èÆÀ
            int randomValue = Random.Range(0, (arrowRate + speedItemRate));

            // randomValue ¤ÎÃͤ¬ Ìð¤ÎÀ¸À®Î¨ÈÏ°ÏÆâ¤Ê¤é
            if (randomValue < arrowRate) {
                // Ìð¤òÀ¸À®¤·¡¢ÊÑ¿ô¤ËÂåÆþ
                go = Instantiate(arrowPrefab);
            }
            // randomValue ¤ÎÃͤ¬Ìð¤ÎÀ¸À®Î¨Èϰϳ°¤Ê¤é 
            else 
            {
                ¥¢¥¤¥Æ¥à¤òÀ¸À®¤·¡¢ÊÑ¿ô¤ËÂåÆþ
                go = Instantiate(speedItemPrefab);
            }

            /* ¤³¤³¤Þ¤Ç */
           
            int px = Random.Range(-14, 15);
            go.transform.position = new Vector3(px, 7, 0);

            if(this.span > this.minSpan)
            {
                this.span -= this.decSpan;
                //Debug.Log(this.span);

            }
        }
    }
}

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